85 lines
3.4 KiB
C++
85 lines
3.4 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Audio/Types.h"
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#include "Engine/Core/Collections/Array.h"
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class ReadStream;
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/// <summary>
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/// Interface used for implementations that parse audio formats into a set of PCM samples.
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/// </summary>
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class AudioDecoder
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{
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public:
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/// <summary>
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/// Finalizes an instance of the <see cref="AudioDecoder"/> class.
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/// </summary>
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virtual ~AudioDecoder()
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{
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}
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public:
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/// <summary>
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/// Tries to open the specified stream with audio data and loads the whole audio data.
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/// </summary>
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/// <param name="stream">The data stream audio data is stored in. Must be valid until decoder usage end. Decoder may cache this pointer for the later usage.</param>
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/// <param name="info">The output information describing meta-data of the audio in the stream.</param>
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/// <param name="result">The output data.</param>
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/// <param name="offset">The offset.</param>
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/// <returns>True if the data is invalid or conversion failed, otherwise false.</returns>
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virtual bool Convert(ReadStream* stream, AudioDataInfo& info, Array<byte>& result, uint32 offset = 0)
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{
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if (!IsValid(stream, offset))
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return true;
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if (!Open(stream, info, offset))
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return true;
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// Load the whole audio data
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const int32 bytesPerSample = info.BitDepth / 8;
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const int32 bufferSize = info.NumSamples * bytesPerSample;
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result.Resize(bufferSize);
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Read(result.Get(), info.NumSamples);
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return false;
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}
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public:
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/// <summary>
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/// Tries to open the specified stream with audio data. Must be called before any reads or seeks.
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/// </summary>
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/// <param name="stream">The data stream audio data is stored in. Must be valid until decoder usage end. Decoder may cache this pointer for the later usage.</param>
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/// <param name="info">The output information describing meta-data of the audio in the stream.</param>
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/// <param name="offset">The offset.</param>
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/// <returns>True if the data is invalid, otherwise false.</returns>
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virtual bool Open(ReadStream* stream, AudioDataInfo& info, uint32 offset = 0) = 0;
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/// <summary>
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/// Moves the read pointer to the specified offset. Any further Read() calls will read from this location. User must ensure not to seek past the end of the data.
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/// </summary>
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/// <param name="offset">The offset to move the pointer in. In number of samples.</param>
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virtual void Seek(uint32 offset) = 0;
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/// <summary>
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/// Reads a set of samples from the audio data.
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/// </summary>
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/// <remarks>
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/// All values are returned as signed values.
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/// </remarks>
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/// <param name="samples">Pre-allocated buffer to store the samples in.</param>
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/// <param name="numSamples">The number of samples to read.</param>
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virtual void Read(byte* samples, uint32 numSamples) = 0;
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/// <summary>
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/// Checks if the data in the provided stream valid audio data for the current format. You should check this before calling Open().
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/// </summary>
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/// <param name="stream">The stream to check.</param>
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/// <param name="offset">The offset at which audio data in the stream begins, in bytes.</param>
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/// <returns>True if the data is valid, otherwise false.</returns>
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virtual bool IsValid(ReadStream* stream, uint32 offset = 0) = 0;
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};
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