38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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/// <summary>
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/// Interface for scene objects that unifies various properties used across actors and scripts.
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/// </summary>
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public interface ISceneObject
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{
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/// <summary>
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/// Gets the scene object which contains this object.
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/// </summary>
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Scene Scene { get; }
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/// <summary>
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/// Gets a value indicating whether this object has a valid linkage to the prefab asset.
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/// </summary>
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bool HasPrefabLink { get; }
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/// <summary>
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/// Gets the prefab asset ID. Empty if no prefab link exists.
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/// </summary>
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Guid PrefabID { get; }
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/// <summary>
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/// Gets the ID of the object within a object that is used for synchronization with this object. Empty if no prefab link exists.
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/// </summary>
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Guid PrefabObjectID { get; }
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/// <summary>
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/// Breaks the prefab linkage for this object (including all children).
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/// </summary>
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void BreakPrefabLink();
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}
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}
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