Files
FlaxEngine/Source/Engine/Engine/ISceneObject.cs
2021-01-02 14:28:49 +01:00

38 lines
1.1 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
namespace FlaxEngine
{
/// <summary>
/// Interface for scene objects that unifies various properties used across actors and scripts.
/// </summary>
public interface ISceneObject
{
/// <summary>
/// Gets the scene object which contains this object.
/// </summary>
Scene Scene { get; }
/// <summary>
/// Gets a value indicating whether this object has a valid linkage to the prefab asset.
/// </summary>
bool HasPrefabLink { get; }
/// <summary>
/// Gets the prefab asset ID. Empty if no prefab link exists.
/// </summary>
Guid PrefabID { get; }
/// <summary>
/// Gets the ID of the object within a object that is used for synchronization with this object. Empty if no prefab link exists.
/// </summary>
Guid PrefabObjectID { get; }
/// <summary>
/// Breaks the prefab linkage for this object (including all children).
/// </summary>
void BreakPrefabLink();
}
}