115 lines
3.6 KiB
C#
115 lines
3.6 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
|
|
|
using System;
|
|
|
|
namespace FlaxEngine
|
|
{
|
|
/// <summary>
|
|
/// Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.
|
|
/// </summary>
|
|
public struct SceneReference : IComparable, IComparable<Guid>, IComparable<SceneReference>
|
|
{
|
|
/// <summary>
|
|
/// The identifier of the scene asset (and the scene object).
|
|
/// </summary>
|
|
public Guid ID;
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="SceneReference"/> class.
|
|
/// </summary>
|
|
/// <param name="id">The identifier of the scene asset.</param>
|
|
public SceneReference(Guid id)
|
|
{
|
|
ID = id;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares two values and returns true if are equal or false if unequal.
|
|
/// </summary>
|
|
/// <param name="left">The left value.</param>
|
|
/// <param name="right">The right value.</param>
|
|
/// <returns>True if values are equal, otherwise false.</returns>
|
|
public static bool operator ==(SceneReference left, SceneReference right)
|
|
{
|
|
return left.ID == right.ID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares two values and returns false if are equal or true if unequal.
|
|
/// </summary>
|
|
/// <param name="left">The left value.</param>
|
|
/// <param name="right">The right value.</param>
|
|
/// <returns>True if values are not equal, otherwise false.</returns>
|
|
public static bool operator !=(SceneReference left, SceneReference right)
|
|
{
|
|
return left.ID != right.ID;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares two values and returns true if are equal or false if unequal.
|
|
/// </summary>
|
|
/// <param name="left">The left value.</param>
|
|
/// <param name="right">The right value.</param>
|
|
/// <returns>True if values are equal, otherwise false.</returns>
|
|
public static bool operator ==(SceneReference left, Guid right)
|
|
{
|
|
return left.ID == right;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares two values and returns false if are equal or true if unequal.
|
|
/// </summary>
|
|
/// <param name="left">The left value.</param>
|
|
/// <param name="right">The right value.</param>
|
|
/// <returns>True if values are not equal, otherwise false.</returns>
|
|
public static bool operator !=(SceneReference left, Guid right)
|
|
{
|
|
return left.ID != right;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public int CompareTo(object obj)
|
|
{
|
|
if (obj is Guid id)
|
|
return CompareTo(id);
|
|
if (obj is SceneReference other)
|
|
return CompareTo(other);
|
|
return 0;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public int CompareTo(Guid other)
|
|
{
|
|
return ID.CompareTo(other);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public int CompareTo(SceneReference other)
|
|
{
|
|
return ID.CompareTo(other.ID);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj is Guid id)
|
|
return ID == id;
|
|
if (obj is SceneReference other)
|
|
return ID == other.ID;
|
|
return false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override int GetHashCode()
|
|
{
|
|
return ID.GetHashCode();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override string ToString()
|
|
{
|
|
return ID.ToString();
|
|
}
|
|
}
|
|
}
|