219 lines
5.0 KiB
C++
219 lines
5.0 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#if COMPILE_WITH_PROFILER
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#include "ProfilerGPU.h"
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#include "ProfilerMemory.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Graphics/GPUDevice.h"
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#include "Engine/Graphics/GPUTimerQuery.h"
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#include "Engine/Graphics/GPUContext.h"
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RenderStatsData RenderStatsData::Counter;
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int32 ProfilerGPU::_depth = 0;
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Array<GPUTimerQuery*> ProfilerGPU::_timerQueriesPool;
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Array<GPUTimerQuery*> ProfilerGPU::_timerQueriesFree;
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bool ProfilerGPU::Enabled = false;
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bool ProfilerGPU::EventsEnabled = false;
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int32 ProfilerGPU::CurrentBuffer = 0;
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ProfilerGPU::EventBuffer ProfilerGPU::Buffers[PROFILER_GPU_EVENTS_FRAMES];
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bool ProfilerGPU::EventBuffer::HasData() const
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{
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return _isResolved && _data.HasItems();
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}
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void ProfilerGPU::EventBuffer::EndAll()
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{
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for (int32 i = 0; i < _data.Count(); i++)
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{
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_data[i].Timer->End();
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}
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}
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void ProfilerGPU::EventBuffer::TryResolve()
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{
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if (_isResolved || _data.IsEmpty())
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return;
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// Check all the queries from the back to the front (in some cases inner queries are not finished)
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for (int32 i = _data.Count() - 1; i >= 0; i--)
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{
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if (!_data[i].Timer->HasResult())
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return;
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}
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// Collect queries results and free them
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PROFILE_MEM(Profiler);
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for (int32 i = 0; i < _data.Count(); i++)
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{
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auto& e = _data[i];
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e.Time = e.Timer->GetResult();
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_timerQueriesFree.Add(e.Timer);
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e.Timer = nullptr;
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}
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_isResolved = true;
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}
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int32 ProfilerGPU::EventBuffer::Add(const Event& e)
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{
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PROFILE_MEM(Profiler);
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const int32 index = _data.Count();
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_data.Add(e);
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return index;
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}
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void ProfilerGPU::EventBuffer::Extract(Array<Event>& data) const
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{
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// Don't use unresolved data
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ASSERT(_isResolved);
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data = _data;
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}
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void ProfilerGPU::EventBuffer::Clear()
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{
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_data.Clear();
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_isResolved = false;
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FrameIndex = 0;
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PresentTime = 0.0f;
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}
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GPUTimerQuery* ProfilerGPU::GetTimerQuery()
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{
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GPUTimerQuery* result;
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if (_timerQueriesFree.HasItems())
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{
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result = _timerQueriesFree.Last();
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_timerQueriesFree.RemoveLast();
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}
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else
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{
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PROFILE_MEM(Profiler);
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result = GPUDevice::Instance->CreateTimerQuery();
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_timerQueriesPool.Add(result);
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}
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return result;
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}
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int32 ProfilerGPU::BeginEvent(const Char* name)
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{
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#if GPU_ALLOW_PROFILE_EVENTS
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if (EventsEnabled)
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GPUDevice::Instance->GetMainContext()->EventBegin(name);
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#endif
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if (!Enabled)
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return -1;
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Event e;
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e.Name = name;
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e.Stats = RenderStatsData::Counter;
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e.Timer = GetTimerQuery();
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e.Timer->Begin();
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e.Depth = _depth++;
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auto& buffer = Buffers[CurrentBuffer];
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const auto index = buffer.Add(e);
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return index;
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}
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void ProfilerGPU::EndEvent(int32 index)
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{
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#if GPU_ALLOW_PROFILE_EVENTS
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if (EventsEnabled)
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GPUDevice::Instance->GetMainContext()->EventEnd();
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#endif
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if (index == -1)
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return;
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_depth--;
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auto& buffer = Buffers[CurrentBuffer];
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auto e = buffer.Get(index);
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e->Stats.Mix(RenderStatsData::Counter);
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e->Timer->End();
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}
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void ProfilerGPU::BeginFrame()
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{
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// Clear stats
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RenderStatsData::Counter = RenderStatsData();
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_depth = 0;
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auto& buffer = Buffers[CurrentBuffer];
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buffer.FrameIndex = Engine::FrameCount;
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buffer.PresentTime = 0.0f;
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// Try to resolve previous frames
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for (int32 i = 0; i < PROFILER_GPU_EVENTS_FRAMES; i++)
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{
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Buffers[i].TryResolve();
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}
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}
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void ProfilerGPU::OnPresent()
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{
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// End all current frame queries to prevent invalid event duration values
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auto& buffer = Buffers[CurrentBuffer];
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buffer.EndAll();
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}
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void ProfilerGPU::OnPresentTime(float time)
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{
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auto& buffer = Buffers[CurrentBuffer];
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buffer.PresentTime += time;
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}
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void ProfilerGPU::EndFrame()
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{
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if (_depth)
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{
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LOG(Warning, "GPU Profiler events start/end mismatch");
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}
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// Move frame
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CurrentBuffer = (CurrentBuffer + 1) % PROFILER_GPU_EVENTS_FRAMES;
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// Prepare current frame buffer
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auto& buffer = Buffers[CurrentBuffer];
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buffer.Clear();
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}
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bool ProfilerGPU::GetLastFrameData(float& drawTimeMs, float& presentTimeMs, RenderStatsData& statsData)
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{
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uint64 maxFrame = 0;
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int32 maxFrameIndex = -1;
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auto& frames = Buffers;
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for (uint32 i = 0; i < ARRAY_COUNT(frames); i++)
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{
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if (frames[i].HasData() && frames[i].FrameIndex > maxFrame)
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{
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maxFrame = frames[i].FrameIndex;
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maxFrameIndex = i;
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}
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}
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if (maxFrameIndex != -1)
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{
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auto& frame = frames[maxFrameIndex];
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const auto root = frame.Get(0);
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drawTimeMs = root->Time;
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presentTimeMs = frame.PresentTime;
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statsData = root->Stats;
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return true;
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}
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// No data
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drawTimeMs = 0.0f;
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presentTimeMs = 0.0f;
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Platform::MemoryClear(&statsData, sizeof(statsData));
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return false;
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}
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void ProfilerGPU::Dispose()
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{
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_timerQueriesPool.ClearDelete();
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_timerQueriesFree.Clear();
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}
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#endif
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