Files
FlaxEngine/Source/Engine/Level/SceneInfo.h

51 lines
1.1 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Object.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/ISerializable.h"
#include "Engine/Renderer/Lightmaps.h"
/// <summary>
/// Scene information metadata
/// </summary>
class SceneInfo : public Object, public ISerializable
{
public:
/// <summary>
/// Scene title
/// </summary>
String Title;
/// <summary>
/// Scene description
/// </summary>
String Description;
/// <summary>
/// Scene copyrights note
/// </summary>
String Copyright;
public:
/// <summary>
/// Array with cached lightmaps ID for the scene
/// </summary>
Array<SavedLightmapInfo> Lightmaps;
/// <summary>
/// Custom settings for static lightmaps baking
/// </summary>
LightmapSettings LightmapSettings;
public:
// [Object]
String ToString() const override;
// [ISerializable]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};