Files
FlaxEngine/Source/ThirdParty/SDL/SDL.Build.cs
2025-07-03 22:02:36 +03:00

57 lines
1.7 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// https://www.libsdl.org/
/// </summary>
public class SDL : DepsModule
{
/// <inheritdoc />
public override void Init()
{
base.Init();
LicenseType = LicenseTypes.Custom;
LicenseFilePath = "LICENSE.txt";
// Merge third-party modules into engine binary
BinaryModuleName = "FlaxEngine";
}
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
var depsRoot = options.DepsFolder;
switch (options.Platform.Target)
{
case TargetPlatform.Windows:
options.OutputFiles.Add(Path.Combine(depsRoot, "SDL3.lib"));
options.OptionalDependencyFiles.Add(Path.Combine(depsRoot, "SDL3.pdb"));
options.OptionalDependencyFiles.Add(Path.Combine(depsRoot, "SDL3.dll"));
// For static linkage
options.OutputFiles.Add("Setupapi.lib");
options.OutputFiles.Add("Version.lib");
options.OutputFiles.Add("Imm32.lib");
options.OutputFiles.Add("Gdi32.lib");
break;
case TargetPlatform.Linux:
options.OutputFiles.Add(Path.Combine(depsRoot, "libSDL3.a"));
options.PublicDependencies.Add("libportal");
break;
case TargetPlatform.Mac:
options.OutputFiles.Add(Path.Combine(depsRoot, "libSDL3.a"));
break;
default: throw new InvalidPlatformException(options.Platform.Target);
}
options.PublicIncludePaths.Add(Path.Combine(Globals.EngineRoot, @"Source\ThirdParty\SDL"));
}
}