Files
FlaxEngine/Source/Engine/Platform/Windows/WindowsScreenUtils.cpp
2023-05-15 20:44:18 -04:00

92 lines
2.3 KiB
C++

#include "WindowsScreenUtils.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include <Windows.h>
#if PLATFORM_WINDOWS
#pragma comment(lib, "Gdi32.lib")
#endif
#include <Engine/Core/Log.h>
#include <Engine/Scripting/ManagedCLR/MCore.h>
Color32 ScreenUtils::GetPixelAt(int32 x, int32 y)
{
HDC deviceContext = GetDC(NULL);
COLORREF color = GetPixel(deviceContext, x, y);
ReleaseDC(NULL, deviceContext);
Color32 returnColor = { GetRValue(color), GetGValue(color), GetBValue(color), 255 };
return returnColor;
}
Int2 ScreenUtils::GetScreenCursorPosition()
{
POINT cursorPos;
GetCursorPos(&cursorPos);
Int2 returnCursorPos = { cursorPos.x, cursorPos.y };
return returnCursorPos;
}
static HHOOK _mouseCallbackHook;
LRESULT CALLBACK ScreenUtilsMouseCallback(
_In_ int nCode,
_In_ WPARAM wParam,
_In_ LPARAM lParam
)
{
LOG(Warning, "Hell lag. {0}", GetCurrentThreadId());
if (wParam != WM_LBUTTONDOWN) { // Return as early as possible.
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
if (nCode < 0) {
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
if (nCode >= 0 && wParam == WM_LBUTTONDOWN) { // Now try to run our code.
LOG(Warning, "Mouse callback hit. Skipping event. (hopefully)");
UnhookWindowsHookEx(_mouseCallbackHook);
ScreenUtils::PickSelected();
return 1;
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
void ScreenUtils::BlockAndReadMouse()
{
_mouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, ScreenUtilsMouseCallback, NULL, NULL);
if (_mouseCallbackHook == NULL)
{
LOG(Warning, "Failed to set mouse hook.");
LOG(Warning, "Error: {0}", GetLastError());
}
}
Delegate<Color32> ScreenUtils::PickColorDone;
void ScreenUtils::Test(Color32 testVal) {
LOG(Warning, "GOT IT");
}
void ScreenUtils::PickSelected() {
// Push event with color.
Int2 cursorPos = ScreenUtils::GetScreenCursorPosition();
Color32 colorPicked = ScreenUtils::GetPixelAt(cursorPos.X, cursorPos.Y);
LOG(Warning, "REAL: {0}", PickColorDone.Count());
PickColorDone(colorPicked);
LOG(Warning, "FAKE");
}
void ScreenUtils::PickColor()
{
MCore::AttachThread();
BlockAndReadMouse();
}