357 lines
11 KiB
C++
357 lines
11 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
|
|
|
|
#include "ShaderGraphValue.h"
|
|
#include "Engine/Core/Log.h"
|
|
#include "Engine/Core/Math/Quaternion.h"
|
|
#include "Engine/Core/Math/Vector2.h"
|
|
#include "Engine/Core/Math/Vector3.h"
|
|
#include "Engine/Core/Math/Vector4.h"
|
|
#include "Engine/Core/Types/StringView.h"
|
|
|
|
const Char* ShaderGraphValue::_subs[] =
|
|
{
|
|
TEXT(".x"),
|
|
TEXT(".y"),
|
|
TEXT(".z"),
|
|
TEXT(".w")
|
|
};
|
|
|
|
const ShaderGraphValue ShaderGraphValue::Zero(VariantType::Types::Float, TEXT("0.0"));
|
|
const ShaderGraphValue ShaderGraphValue::Half(VariantType::Types::Float, TEXT("0.5"));
|
|
const ShaderGraphValue ShaderGraphValue::One(VariantType::Types::Float, TEXT("1.0"));
|
|
const ShaderGraphValue ShaderGraphValue::True(VariantType::Types::Bool, TEXT("true"));
|
|
const ShaderGraphValue ShaderGraphValue::False(VariantType::Types::Bool, TEXT("false"));
|
|
|
|
ShaderGraphValue::ShaderGraphValue(const Variant& v)
|
|
{
|
|
switch (v.Type.Type)
|
|
{
|
|
case VariantType::Bool:
|
|
Type = VariantType::Types::Bool;
|
|
Value = v.AsBool ? TEXT('1') : TEXT('0');
|
|
break;
|
|
case VariantType::Int:
|
|
Type = VariantType::Types::Int;
|
|
Value = StringUtils::ToString(v.AsInt);
|
|
break;
|
|
case VariantType::Uint:
|
|
Type = VariantType::Types::Uint;
|
|
Value = StringUtils::ToString(v.AsUint);
|
|
break;
|
|
case VariantType::Float:
|
|
Type = VariantType::Types::Float;
|
|
Value = String::Format(TEXT("{0}"), v.AsFloat);
|
|
break;
|
|
case VariantType::Vector2:
|
|
Type = VariantType::Types::Vector2;
|
|
Value = String::Format(TEXT("float2({0}, {1})"), (*(Vector2*)v.AsData).X, (*(Vector2*)v.AsData).Y);
|
|
break;
|
|
case VariantType::Vector3:
|
|
Type = VariantType::Types::Vector3;
|
|
Value = String::Format(TEXT("float3({0}, {1}, {2})"), (*(Vector3*)v.AsData).X, (*(Vector3*)v.AsData).Y, (*(Vector3*)v.AsData).Z);
|
|
break;
|
|
case VariantType::Vector4:
|
|
case VariantType::Color:
|
|
Type = VariantType::Types::Vector4;
|
|
Value = String::Format(TEXT("float4({0}, {1}, {2}, {3})"), (*(Vector4*)v.AsData).X, (*(Vector4*)v.AsData).Y, (*(Vector4*)v.AsData).Z, (*(Vector4*)v.AsData).W);
|
|
break;
|
|
case VariantType::Quaternion:
|
|
Type = VariantType::Types::Quaternion;
|
|
Value = String::Format(TEXT("float4({0}, {1}, {2}, {3})"), (*(Quaternion*)v.AsData).X, (*(Quaternion*)v.AsData).Y, (*(Quaternion*)v.AsData).Z, (*(Quaternion*)v.AsData).W);
|
|
break;
|
|
case VariantType::String:
|
|
Type = VariantType::Types::String;
|
|
Value = (StringView)v;
|
|
break;
|
|
default:
|
|
Type = VariantType::Types::Null;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool ShaderGraphValue::IsZero() const
|
|
{
|
|
switch (Type)
|
|
{
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
case VariantType::Types::Float:
|
|
return Value == TEXT("0") || Value == TEXT("0.0");
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool ShaderGraphValue::IsOne() const
|
|
{
|
|
switch (Type)
|
|
{
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
case VariantType::Types::Float:
|
|
return Value == TEXT("1") || Value == TEXT("1.0");
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ShaderGraphValue ShaderGraphValue::InitForZero(VariantType::Types type)
|
|
{
|
|
const Char* v;
|
|
switch (type)
|
|
{
|
|
case VariantType::Types::Float:
|
|
v = TEXT("0.0");
|
|
break;
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
v = TEXT("0");
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
v = TEXT("float2(0, 0)");
|
|
break;
|
|
case VariantType::Types::Vector3:
|
|
v = TEXT("float3(0, 0, 0)");
|
|
break;
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Color:
|
|
v = TEXT("float4(0, 0, 0, 0)");
|
|
break;
|
|
case VariantType::Types::Quaternion:
|
|
v = TEXT("float4(0, 0, 0, 1)");
|
|
break;
|
|
case VariantType::Types::Void:
|
|
v = TEXT("((Material)0)");
|
|
break;
|
|
default:
|
|
CRASH;
|
|
v = nullptr;
|
|
}
|
|
return ShaderGraphValue(type, String(v));
|
|
}
|
|
|
|
ShaderGraphValue ShaderGraphValue::InitForHalf(VariantType::Types type)
|
|
{
|
|
const Char* v;
|
|
switch (type)
|
|
{
|
|
case VariantType::Types::Float:
|
|
v = TEXT("0.5");
|
|
break;
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
v = TEXT("0");
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
v = TEXT("float2(0.5, 0.5)");
|
|
break;
|
|
case VariantType::Types::Vector3:
|
|
v = TEXT("float3(0.5, 0.5, 0.5)");
|
|
break;
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Quaternion:
|
|
case VariantType::Types::Color:
|
|
v = TEXT("float4(0.5, 0.5, 0.5, 0.5)");
|
|
break;
|
|
default:
|
|
CRASH;
|
|
v = nullptr;
|
|
}
|
|
return ShaderGraphValue(type, String(v));
|
|
}
|
|
|
|
ShaderGraphValue ShaderGraphValue::InitForOne(VariantType::Types type)
|
|
{
|
|
const Char* v;
|
|
switch (type)
|
|
{
|
|
case VariantType::Types::Float:
|
|
v = TEXT("1.0");
|
|
break;
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
v = TEXT("1");
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
v = TEXT("float2(1, 1)");
|
|
break;
|
|
case VariantType::Types::Vector3:
|
|
v = TEXT("float3(1, 1, 1)");
|
|
break;
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Quaternion:
|
|
case VariantType::Types::Color:
|
|
v = TEXT("float4(1, 1, 1, 1)");
|
|
break;
|
|
default:
|
|
CRASH;
|
|
v = nullptr;
|
|
}
|
|
return ShaderGraphValue(type, String(v));
|
|
}
|
|
|
|
ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType::Types to)
|
|
{
|
|
// If they are the same types or input value is empty, then just return value
|
|
if (v.Type == to || v.Value.IsEmpty())
|
|
{
|
|
return v;
|
|
}
|
|
|
|
// Select format string
|
|
const Char* format = nullptr;
|
|
switch (to)
|
|
{
|
|
case VariantType::Types::Bool:
|
|
switch (v.Type)
|
|
{
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
case VariantType::Types::Float:
|
|
format = TEXT("((bool){0})");
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
case VariantType::Types::Vector3:
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Quaternion:
|
|
case VariantType::Types::Color:
|
|
format = TEXT("((bool){0}.x)");
|
|
break;
|
|
}
|
|
break;
|
|
case VariantType::Types::Int:
|
|
switch (v.Type)
|
|
{
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Uint:
|
|
case VariantType::Types::Float:
|
|
format = TEXT("((int){0})");
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
case VariantType::Types::Vector3:
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Quaternion:
|
|
case VariantType::Types::Color:
|
|
format = TEXT("((int){0}.x)");
|
|
break;
|
|
}
|
|
break;
|
|
case VariantType::Types::Uint:
|
|
switch (v.Type)
|
|
{
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Float:
|
|
format = TEXT("((uint){0})");
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
case VariantType::Types::Vector3:
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Quaternion:
|
|
case VariantType::Types::Color:
|
|
format = TEXT("((uint){0}.x)");
|
|
break;
|
|
}
|
|
break;
|
|
case VariantType::Types::Float:
|
|
switch (v.Type)
|
|
{
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
format = TEXT("((float){0})");
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
case VariantType::Types::Vector3:
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Quaternion:
|
|
case VariantType::Types::Color:
|
|
format = TEXT("((float){0}.x)");
|
|
break;
|
|
}
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
switch (v.Type)
|
|
{
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
case VariantType::Types::Float:
|
|
format = TEXT("float2({0}, {0})");
|
|
break;
|
|
case VariantType::Types::Vector3:
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Quaternion:
|
|
case VariantType::Types::Color:
|
|
format = TEXT("{0}.xy");
|
|
break;
|
|
}
|
|
break;
|
|
case VariantType::Types::Vector3:
|
|
switch (v.Type)
|
|
{
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
case VariantType::Types::Float:
|
|
format = TEXT("float3({0}, {0}, {0})");
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
format = TEXT("float3({0}.xy, 0)");
|
|
break;
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Color:
|
|
format = TEXT("{0}.xyz");
|
|
break;
|
|
case VariantType::Types::Quaternion:
|
|
format = TEXT("QuatRotateVector(float3(0, 0, 1), {0})");
|
|
break;
|
|
}
|
|
break;
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Color:
|
|
switch (v.Type)
|
|
{
|
|
case VariantType::Types::Bool:
|
|
case VariantType::Types::Int:
|
|
case VariantType::Types::Uint:
|
|
case VariantType::Types::Float:
|
|
format = TEXT("float4({0}, {0}, {0}, {0})");
|
|
break;
|
|
case VariantType::Types::Vector2:
|
|
format = TEXT("float4({0}.xy, 0, 0)");
|
|
break;
|
|
case VariantType::Types::Vector3:
|
|
format = TEXT("float4({0}.xyz, 0)");
|
|
break;
|
|
case VariantType::Types::Color:
|
|
case VariantType::Types::Vector4:
|
|
case VariantType::Types::Quaternion:
|
|
format = TEXT("{0}");
|
|
break;
|
|
}
|
|
break;
|
|
case VariantType::Types::Quaternion:
|
|
switch (v.Type)
|
|
{
|
|
case VariantType::Types::Color:
|
|
case VariantType::Types::Vector4:
|
|
format = TEXT("{0}");
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
if (format == nullptr)
|
|
{
|
|
LOG(Error, "Failed to cast shader graph value of type {0} to {1}", VariantType(v.Type), VariantType(to));
|
|
return Zero;
|
|
}
|
|
|
|
return ShaderGraphValue(to, String::Format(format, v.Value));
|
|
}
|