375 lines
17 KiB
C#
375 lines
17 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using Flax.Build;
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using Flax.Build.Platforms;
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using Flax.Deploy;
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namespace Flax.Deps.Dependencies
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{
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/// <summary>
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/// NVIDIA PhysX SDK
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/// </summary>
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/// <seealso cref="Flax.Deps.Dependency" />
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class PhysX : Dependency
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{
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/// <inheritdoc />
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public override TargetPlatform[] Platforms
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetPlatform.Windows,
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TargetPlatform.UWP,
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TargetPlatform.XboxOne,
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TargetPlatform.PS4,
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TargetPlatform.XboxScarlett,
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TargetPlatform.Android,
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};
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case TargetPlatform.Linux:
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return new[]
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{
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TargetPlatform.Linux,
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};
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default: return new TargetPlatform[0];
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}
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}
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}
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private string root;
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private string projectGenDir;
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private string projectGenPath;
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private string solutionFilesRoot;
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private static void ConfigureCmakeSwitch(XmlElement cmakeSwitches, string name, string value)
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{
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if (cmakeSwitches == null)
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return;
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foreach (XmlElement cmakeSwitch in cmakeSwitches.ChildNodes)
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{
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if (cmakeSwitch.HasAttribute("name") && cmakeSwitch.Attributes["name"].Value == name)
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{
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cmakeSwitch.Attributes["value"].Value = value;
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}
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}
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}
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private void Build(BuildOptions options, string preset, TargetPlatform targetPlatform, TargetArchitecture architecture)
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{
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// Load preset configuration
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var presetPath = Path.Combine(projectGenDir, "buildtools", "presets", "public", preset + ".xml");
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if (!File.Exists(presetPath))
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throw new Exception(string.Format("Missing PhysX preset {0} (file: {1})", preset, presetPath));
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var presetXml = new XmlDocument();
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presetXml.Load(presetPath);
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// Configure preset
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var cmakeSwitches = presetXml["preset"]["CMakeSwitches"];
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ConfigureCmakeSwitch(cmakeSwitches, "PX_BUILDSNIPPETS", "False");
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ConfigureCmakeSwitch(cmakeSwitches, "PX_BUILDSAMPLES", "False");
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ConfigureCmakeSwitch(cmakeSwitches, "PX_BUILDPUBLICSAMPLES", "False");
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ConfigureCmakeSwitch(cmakeSwitches, "PX_GENERATE_STATIC_LIBRARIES", "True");
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ConfigureCmakeSwitch(cmakeSwitches, "NV_USE_STATIC_WINCRT", "False");
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ConfigureCmakeSwitch(cmakeSwitches, "NV_USE_DEBUG_WINCRT", "False");
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ConfigureCmakeSwitch(cmakeSwitches, "PX_FLOAT_POINT_PRECISE_MATH", "False");
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var cmakeParams = presetXml["preset"]["CMakeParams"];
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switch (targetPlatform)
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{
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case TargetPlatform.Android:
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ConfigureCmakeSwitch(cmakeParams, "CMAKE_INSTALL_PREFIX", $"install/android-{Configuration.AndroidPlatformApi}/PhysX");
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ConfigureCmakeSwitch(cmakeParams, "ANDROID_NATIVE_API_LEVEL", $"android-{Configuration.AndroidPlatformApi}");
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ConfigureCmakeSwitch(cmakeParams, "ANDROID_ABI", AndroidToolchain.GetAbiName(architecture));
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break;
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}
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// Save preset
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presetXml.Save(presetPath);
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// Peek options
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var platform = Platform.GetPlatform(targetPlatform);
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var configuration = "release";
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string bits;
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string arch;
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string binariesSubDir;
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string buildPlatform;
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bool suppressBitsPostfix = false;
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string binariesPrefix = string.Empty;
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switch (architecture)
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{
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case TargetArchitecture.x86:
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arch = "x86";
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bits = "32";
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break;
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case TargetArchitecture.x64:
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arch = "x86";
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bits = "64";
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break;
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case TargetArchitecture.ARM:
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arch = "arm";
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bits = "32";
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break;
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case TargetArchitecture.ARM64:
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arch = "arm";
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bits = "64";
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break;
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default: throw new InvalidArchitectureException(architecture);
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}
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switch (architecture)
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{
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case TargetArchitecture.x86:
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buildPlatform = "Win32";
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break;
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default:
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buildPlatform = architecture.ToString();
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break;
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}
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switch (targetPlatform)
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{
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case TargetPlatform.Windows:
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binariesSubDir = string.Format("win.{0}_{1}.vc140.md", arch, bits);
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break;
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case TargetPlatform.XboxOne:
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case TargetPlatform.UWP:
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binariesSubDir = string.Format("uwp.{0}_{1}.vc141", arch, bits);
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break;
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case TargetPlatform.Linux:
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binariesSubDir = "linux.clang";
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binariesPrefix = "lib";
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break;
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case TargetPlatform.PS4:
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binariesSubDir = "ps4";
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buildPlatform = "ORBIS";
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suppressBitsPostfix = true;
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binariesPrefix = "lib";
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break;
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case TargetPlatform.XboxScarlett:
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binariesSubDir = "win.x86_64.vc142.md";
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break;
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case TargetPlatform.Android:
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switch (architecture)
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{
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case TargetArchitecture.ARM64:
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binariesSubDir = "android.arm64-v8a.fp-soft";
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break;
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default: throw new InvalidArchitectureException(architecture);
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}
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binariesPrefix = "lib";
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suppressBitsPostfix = true;
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break;
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default: throw new InvalidPlatformException(targetPlatform);
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}
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// Setup build environment variables for PhysX build system
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var envVars = new Dictionary<string, string>();
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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{
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var msBuild = VCEnvironment.MSBuildPath;
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if (File.Exists(msBuild))
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{
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envVars.Add("PATH", Path.GetDirectoryName(msBuild));
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}
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break;
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}
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case TargetPlatform.Linux:
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{
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envVars.Add("CC", "clang-7");
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envVars.Add("CC_FOR_BUILD", "clang-7");
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break;
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}
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default: throw new InvalidPlatformException(BuildPlatform);
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}
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if (AndroidNdk.Instance.IsValid)
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envVars.Add("PM_ANDROIDNDK_PATH", AndroidNdk.Instance.RootPath);
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// Print the PhysX version
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Log.Info("Building PhysX version " + File.ReadAllText(Path.Combine(root, "physx", "version.txt")) + " to " + binariesSubDir);
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// Generate project files
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Utilities.Run(projectGenPath, preset, null, projectGenDir, Utilities.RunOptions.Default, envVars);
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switch (targetPlatform)
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{
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case TargetPlatform.PS4:
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// Hack: PS4 uses .o extension for compiler output files but CMake uses .obj even if CMAKE_CXX_OUTPUT_EXTENSION/CMAKE_C_OUTPUT_EXTENSION are specified
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Utilities.ReplaceInFiles(Path.Combine(root, "physx\\compiler\\ps4"), "*.vcxproj", SearchOption.AllDirectories, ".obj", ".o");
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break;
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case TargetPlatform.XboxScarlett:
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// Hack: force to use proper Win10 SDK
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Utilities.ReplaceInFiles(Path.Combine(root, "physx\\compiler\\vc16win64"), "*.vcxproj", SearchOption.AllDirectories, "10.0.18362.0", "10.0.19041.0");
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// Hack: fix STL include
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Utilities.ReplaceInFile(Path.Combine(root, "physx\\source\\foundation\\include\\PsAllocator.h"), "#include <typeinfo.h>", "#include <typeinfo>");
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break;
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case TargetPlatform.Android:
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// Hack: fix compilation errors
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if (!File.ReadAllText(Path.Combine(root, "physx\\source\\foundation\\include\\PsUtilities.h")).Contains("#if PX_GCC_FAMILY && !PX_EMSCRIPTEN && !PX_LINUX && !PX_ANDROID"))
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Utilities.ReplaceInFile(Path.Combine(root, "physx\\source\\foundation\\include\\PsUtilities.h"), "#if PX_GCC_FAMILY && !PX_EMSCRIPTEN && !PX_LINUX", "#if PX_GCC_FAMILY && !PX_EMSCRIPTEN && !PX_LINUX && !PX_ANDROID");
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Utilities.ReplaceInFile(Path.Combine(root, "physx\\source\\compiler\\cmake\\android\\CMakeLists.txt"), "-Wno-maybe-uninitialized", "-Wno-unused-local-typedef -Wno-unused-private-field");
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// PhysX build system for Android is old and doesn't support new NDK with clang so invoke cmake manually
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if (!Directory.Exists(Path.Combine(root, "physx\\compiler\\android")))
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Directory.CreateDirectory(Path.Combine(root, "physx\\compiler\\android"));
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envVars.Add("PHYSX_ROOT_DIR", Path.Combine(root, "physx"));
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envVars.Add("PM_CMAKEMODULES_PATH", Path.Combine(root, "externals/CMakeModules"));
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envVars.Add("PM_PXSHARED_PATH", Path.Combine(root, "pxshared"));
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envVars.Add("PM_TARGA_PATH", Path.Combine(root, "externals/targa"));
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envVars.Add("PM_PATHS", Path.Combine(root, "externals/CMakeModules") + ';' + Path.Combine(root, "externals/targa"));
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RunCmake(Path.Combine(root, "physx\\compiler\\android"), targetPlatform, architecture, string.Format("\"{0}/physx/compiler/public\" -Wno-dev -DANDROID_NATIVE_API_LEVEL=android-{1} -DTARGET_BUILD_PLATFORM=android --no-warn-unused-cli -DCMAKE_BUILD_TYPE={2} -DCMAKE_PREFIX_PATH=\"{0}/externals/CMakeModules;{0}/externals/targa\" -DPHYSX_ROOT_DIR=\"{0}/physx\" -DPX_OUTPUT_LIB_DIR=\"{0}/physx\" -DPX_OUTPUT_BIN_DIR=\"{0}/physx\" -DPX_BUILDSNIPPETS=FALSE -DPX_GENERATE_STATIC_LIBRARIES=TRUE -DCMAKE_INSTALL_PREFIX=\"{0}/physx/install/android-{1}/PhysX\"", root, Configuration.AndroidPlatformApi, configuration), envVars);
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break;
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}
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// Run building based on the platform
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var defaultPhysXLibs = new[]
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{
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"PhysX",
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"PhysXCharacterKinematic",
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"PhysXCommon",
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"PhysXCooking",
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"PhysXExtensions",
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"PhysXFoundation",
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"PhysXPvdSDK",
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"PhysXVehicle",
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};
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var dstBinaries = GetThirdPartyFolder(options, targetPlatform, architecture);
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var srcBinaries = Path.Combine(root, "physx", "bin", binariesSubDir, configuration);
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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switch (targetPlatform)
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{
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case TargetPlatform.Android:
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Utilities.Run("cmake", "--build .", null, Path.Combine(root, "physx\\compiler\\android"), Utilities.RunOptions.None, envVars);
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break;
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default:
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VCEnvironment.BuildSolution(Path.Combine(solutionFilesRoot, preset, "PhysXSDK.sln"), configuration, buildPlatform);
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break;
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}
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break;
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case TargetPlatform.Linux:
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Utilities.Run("make", null, null, Path.Combine(projectGenDir, "compiler", "linux-" + configuration), Utilities.RunOptions.None);
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break;
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default: throw new InvalidPlatformException(BuildPlatform);
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}
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// Deploy binaries
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var binariesExtension = platform.StaticLibraryFileExtension;
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Log.Verbose("Copy PhysX binaries from " + srcBinaries);
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foreach (var physXLib in defaultPhysXLibs)
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{
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var filename = suppressBitsPostfix ? string.Format("{0}{1}_static", binariesPrefix, physXLib) : string.Format("{0}{1}_static_{2}", binariesPrefix, physXLib, bits);
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filename += binariesExtension;
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Utilities.FileCopy(Path.Combine(srcBinaries, filename), Path.Combine(dstBinaries, filename));
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var filenamePdb = Path.ChangeExtension(filename, "pdb");
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if (File.Exists(Path.Combine(srcBinaries, filenamePdb)))
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Utilities.FileCopy(Path.Combine(srcBinaries, filenamePdb), Path.Combine(dstBinaries, filenamePdb));
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}
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srcBinaries = Path.Combine(root, "physx", "compiler", preset, "sdk_source_bin", configuration);
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var additionalPhysXLibs = new[]
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{
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"FastXml",
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"LowLevel",
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"LowLevelAABB",
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"LowLevelDynamics",
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"PhysXTask",
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"SceneQuery",
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"SimulationController",
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};
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foreach (var additionalPhysXLib in additionalPhysXLibs)
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{
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var filenamePdb = suppressBitsPostfix ? string.Format("{0}{1}", binariesPrefix, additionalPhysXLib) : string.Format("{0}{1}_{2}", binariesPrefix, additionalPhysXLib, bits);
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filenamePdb += ".pdb";
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if (File.Exists(Path.Combine(srcBinaries, filenamePdb)))
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Utilities.FileCopy(Path.Combine(srcBinaries, filenamePdb), Path.Combine(dstBinaries, filenamePdb));
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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root = options.IntermediateFolder;
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projectGenDir = Path.Combine(root, "physx");
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solutionFilesRoot = Path.Combine(root, "physx", "compiler");
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if (BuildPlatform == TargetPlatform.Windows)
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{
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projectGenPath = Path.Combine(projectGenDir, "generate_projects.bat");
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}
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else if (BuildPlatform == TargetPlatform.Linux)
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{
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projectGenPath = Path.Combine(projectGenDir, "generate_projects.sh");
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}
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// Get the source
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CloneGitRepoSingleBranch(root, "https://github.com/NVIDIAGameWorks/PhysX.git", "4.1");
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foreach (var platform in options.Platforms)
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{
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switch (platform)
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{
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case TargetPlatform.Windows:
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{
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Build(options, "vc14win64", platform, TargetArchitecture.x64);
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break;
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}
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case TargetPlatform.UWP:
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{
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Build(options, "vc15uwp64", platform, TargetArchitecture.x64);
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break;
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}
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case TargetPlatform.XboxOne:
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{
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Build(options, "vc15uwp64", platform, TargetArchitecture.x64);
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break;
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}
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case TargetPlatform.Linux:
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{
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Build(options, "linux", platform, TargetArchitecture.x64);
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break;
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}
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case TargetPlatform.PS4:
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{
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Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
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Build(options, "ps4", platform, TargetArchitecture.x64);
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break;
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}
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case TargetPlatform.XboxScarlett:
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{
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Build(options, "vc16win64", platform, TargetArchitecture.x64);
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break;
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}
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case TargetPlatform.Android:
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{
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Build(options, "android", platform, TargetArchitecture.ARM64);
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break;
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}
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}
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}
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// Copy header files
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var dstIncludePath = Path.Combine(options.ThirdPartyFolder, "PhysX");
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Directory.GetFiles(dstIncludePath, "*.h", SearchOption.AllDirectories).ToList().ForEach(File.Delete);
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Utilities.DirectoryCopy(Path.Combine(root, "physx", "include"), dstIncludePath);
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Utilities.DirectoryCopy(Path.Combine(root, "pxshared", "include"), dstIncludePath);
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foreach (var filename in new[]
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{
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"Ps.h",
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"PsAllocator.h",
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"PsSync.h",
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})
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Utilities.FileCopy(Path.Combine(root, "physx", "source", "foundation", "include", filename), Path.Combine(dstIncludePath, "foundation", filename));
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}
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}
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}
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