Files
FlaxEngine/Source/Shaders/GammaCorrectionCommon.hlsl
2023-01-10 15:29:37 +01:00

78 lines
1.8 KiB
HLSL

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#ifndef __GAMMA_CORRECTION_COMMON__
#define __GAMMA_CORRECTION_COMMON__
#include "./Flax/Math.hlsl"
// Fast reversible tonemapper
// http://gpuopen.com/optimized-reversible-tonemapper-for-resolve/
float3 FastTonemap(float3 c)
{
return c * rcp(max(max(c.r, c.g), c.b) + 1.0);
}
float4 FastTonemap(float4 c)
{
return float4(FastTonemap(c.rgb), c.a);
}
float3 FastTonemap(float3 c, float w)
{
return c * (w * rcp(max(max(c.r, c.g), c.b) + 1.0));
}
float4 FastTonemap(float4 c, float w)
{
return float4(FastTonemap(c.rgb, w), c.a);
}
float3 FastTonemapInvert(float3 c)
{
return c * rcp(1.0 - max(max(c.r, c.g), c.b));
}
float4 FastTonemapInvert(float4 c)
{
return float4(FastTonemapInvert(c.rgb), c.a);
}
float LinearToSrgbChannel(float linearColor)
{
if (linearColor < 0.00313067)
return linearColor * 12.92;
return pow(linearColor, (1.0 / 2.4)) * 1.055 - 0.055;
}
float3 LinearToSrgb(float3 linearColor)
{
return float3(
LinearToSrgbChannel(linearColor.r),
LinearToSrgbChannel(linearColor.g),
LinearToSrgbChannel(linearColor.b));
}
float3 sRGBToLinear(float3 color)
{
color = max(6.10352e-5, color);
return color > 0.04045 ? pow(color * (1.0 / 1.055) + 0.0521327, 2.4) : color * (1.0 / 12.92);
}
float3 LogToLinear(float3 logColor)
{
const float linearRange = 14.0f;
const float linearGrey = 0.18f;
const float exposureGrey = 444.0f;
return exp2((logColor - exposureGrey / 1023.0) * linearRange) * linearGrey;
}
float3 LinearToLog(float3 linearColor)
{
const float linearRange = 14.0f;
const float linearGrey = 0.18f;
const float exposureGrey = 444.0f;
return saturate(log2(linearColor) / linearRange - log2(linearGrey) / linearRange + exposureGrey / 1023.0f);
}
#endif