Files
FlaxEngine/Source/Engine/Engine/Linux/LinuxGame.cpp
2024-02-26 19:00:48 +01:00

101 lines
3.2 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX && !USE_EDITOR
#include "LinuxGame.h"
#include "Engine/Platform/Window.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Config/PlatformSettings.h"
#include "Engine/Engine/CommandLine.h"
#include "Engine/Engine/Globals.h"
#include "Engine/Graphics/Textures/TextureData.h"
// hack using TextureTool in Platform module -> TODO: move texture data sampling to texture data itself
#define COMPILE_WITH_TEXTURE_TOOL 1
#include "Engine/Tools/TextureTool/TextureTool.h"
void LinuxGame::InitMainWindowSettings(CreateWindowSettings& settings)
{
// TODO: restore window size and fullscreen mode from the cached local settings saved after previous session
const auto platformSettings = LinuxPlatformSettings::Get();
auto windowMode = platformSettings->WindowMode;
// Use command line switches
if (CommandLine::Options.Fullscreen.IsTrue())
windowMode = GameWindowMode::Fullscreen;
else if (CommandLine::Options.Windowed.IsTrue())
windowMode = GameWindowMode::Windowed;
settings.Title = *Globals::ProductName;
settings.AllowDragAndDrop = false;
settings.Fullscreen = windowMode == GameWindowMode::Fullscreen;
settings.HasSizingFrame = platformSettings->ResizableWindow;
// Fullscreen - put window to cover the whole desktop area
if (windowMode == GameWindowMode::FullscreenBorderless ||
windowMode == GameWindowMode::Fullscreen)
{
settings.Size = Platform::GetDesktopSize();
settings.Position = Float2::Zero;
}
// Not fullscreen - put window in the middle of the screen
else if (windowMode == GameWindowMode::Windowed || windowMode == GameWindowMode::Borderless)
{
settings.Size = Float2((float)platformSettings->ScreenWidth, (float)platformSettings->ScreenHeight);
settings.Position = (Platform::GetDesktopSize() - settings.Size) * 0.5f;
}
// Windowed mode
settings.HasBorder = windowMode == GameWindowMode::Windowed || windowMode == GameWindowMode::Fullscreen;
settings.AllowMaximize = true;
settings.AllowMinimize = platformSettings->ResizableWindow;
}
bool LinuxGame::Init()
{
const auto platformSettings = LinuxPlatformSettings::Get();
// Create mutex if need to
if (platformSettings->ForceSingleInstance)
{
String& appName = Globals::ProductName;
if (Platform::CreateMutex(*appName))
{
Platform::Error(String::Format(TEXT("Only one instance of {0} can be run at the same time."), appName));
exit(-1);
}
}
return GameBase::Init();
}
Window* LinuxGame::CreateMainWindow()
{
auto window = GameBase::CreateMainWindow();
// Setup window icon
const String iconPath = Globals::ProjectContentFolder / TEXT("icon.png");
if (FileSystem::FileExists(iconPath))
{
TextureData icon;
if (TextureTool::ImportTexture(iconPath, icon))
{
LOG(Warning, "Failed to load icon file.");
}
else
{
window->SetIcon(icon);
}
}
else
{
LOG(Warning, "Missing icon file.");
}
return window;
}
#endif