101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#if PLATFORM_LINUX && !USE_EDITOR
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#include "LinuxGame.h"
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#include "Engine/Platform/Window.h"
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#include "Engine/Platform/FileSystem.h"
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#include "Engine/Core/Log.h"
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#include "Engine/Core/Config/PlatformSettings.h"
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#include "Engine/Engine/CommandLine.h"
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#include "Engine/Engine/Globals.h"
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#include "Engine/Graphics/Textures/TextureData.h"
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// hack using TextureTool in Platform module -> TODO: move texture data sampling to texture data itself
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#define COMPILE_WITH_TEXTURE_TOOL 1
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#include "Engine/Tools/TextureTool/TextureTool.h"
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void LinuxGame::InitMainWindowSettings(CreateWindowSettings& settings)
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{
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// TODO: restore window size and fullscreen mode from the cached local settings saved after previous session
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const auto platformSettings = LinuxPlatformSettings::Get();
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auto windowMode = platformSettings->WindowMode;
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// Use command line switches
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if (CommandLine::Options.Fullscreen.IsTrue())
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windowMode = GameWindowMode::Fullscreen;
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else if (CommandLine::Options.Windowed.IsTrue())
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windowMode = GameWindowMode::Windowed;
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settings.Title = *Globals::ProductName;
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settings.AllowDragAndDrop = false;
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settings.Fullscreen = windowMode == GameWindowMode::Fullscreen;
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settings.HasSizingFrame = platformSettings->ResizableWindow;
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// Fullscreen - put window to cover the whole desktop area
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if (windowMode == GameWindowMode::FullscreenBorderless ||
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windowMode == GameWindowMode::Fullscreen)
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{
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settings.Size = Platform::GetDesktopSize();
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settings.Position = Float2::Zero;
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}
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// Not fullscreen - put window in the middle of the screen
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else if (windowMode == GameWindowMode::Windowed || windowMode == GameWindowMode::Borderless)
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{
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settings.Size = Float2((float)platformSettings->ScreenWidth, (float)platformSettings->ScreenHeight);
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settings.Position = (Platform::GetDesktopSize() - settings.Size) * 0.5f;
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}
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// Windowed mode
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settings.HasBorder = windowMode == GameWindowMode::Windowed || windowMode == GameWindowMode::Fullscreen;
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settings.AllowMaximize = true;
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settings.AllowMinimize = platformSettings->ResizableWindow;
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}
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bool LinuxGame::Init()
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{
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const auto platformSettings = LinuxPlatformSettings::Get();
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// Create mutex if need to
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if (platformSettings->ForceSingleInstance)
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{
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String& appName = Globals::ProductName;
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if (Platform::CreateMutex(*appName))
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{
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Platform::Error(String::Format(TEXT("Only one instance of {0} can be run at the same time."), appName));
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exit(-1);
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}
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}
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return GameBase::Init();
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}
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Window* LinuxGame::CreateMainWindow()
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{
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auto window = GameBase::CreateMainWindow();
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// Setup window icon
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const String iconPath = Globals::ProjectContentFolder / TEXT("icon.png");
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if (FileSystem::FileExists(iconPath))
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{
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TextureData icon;
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if (TextureTool::ImportTexture(iconPath, icon))
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{
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LOG(Warning, "Failed to load icon file.");
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}
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else
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{
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window->SetIcon(icon);
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}
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}
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else
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{
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LOG(Warning, "Missing icon file.");
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}
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return window;
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}
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#endif
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