199 lines
5.5 KiB
C#
199 lines
5.5 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
|
|
|
using System.Runtime.CompilerServices;
|
|
|
|
#pragma warning disable 675
|
|
|
|
namespace FlaxEngine
|
|
{
|
|
/// <summary>
|
|
/// Very basic pseudo numbers generator.
|
|
/// </summary>
|
|
[HideInEditor]
|
|
public class RandomStream
|
|
{
|
|
/// <summary>
|
|
/// Holds the initial seed.
|
|
/// </summary>
|
|
private int _initialSeed;
|
|
|
|
/// <summary>
|
|
/// Holds the current seed.
|
|
/// </summary>
|
|
private int _seed;
|
|
|
|
/// <summary>
|
|
/// Init
|
|
/// </summary>
|
|
public RandomStream()
|
|
{
|
|
_initialSeed = 0;
|
|
_seed = 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates and initializes a new random stream from the specified seed value.
|
|
/// </summary>
|
|
/// <param name="seed">The seed value.</param>
|
|
public RandomStream(int seed)
|
|
{
|
|
_initialSeed = seed;
|
|
_seed = seed;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets initial seed value
|
|
/// </summary>
|
|
public int GetInitialSeed()
|
|
{
|
|
return _initialSeed;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Gets the current seed.
|
|
/// </summary>
|
|
public int GetCurrentSeed()
|
|
{
|
|
return _seed;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes this random stream with the specified seed value.
|
|
/// </summary>
|
|
/// <param name="seed">The seed value.</param>
|
|
public void Initialize(int seed)
|
|
{
|
|
_initialSeed = seed;
|
|
_seed = seed;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets this random stream to the initial seed value.
|
|
/// </summary>
|
|
public void Reset()
|
|
{
|
|
_seed = _initialSeed;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a new random seed.
|
|
/// </summary>
|
|
public void GenerateNewSeed()
|
|
{
|
|
Initialize(new System.Random().Next());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a random boolean.
|
|
/// </summary>
|
|
public unsafe bool GetBool()
|
|
{
|
|
MutateSeed();
|
|
fixed (int* seedPtr = &_seed)
|
|
return *seedPtr < (uint.MaxValue / 2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a random number between 0 and uint.MaxValue.
|
|
/// </summary>
|
|
public unsafe uint GetUnsignedInt()
|
|
{
|
|
MutateSeed();
|
|
fixed (int* seedPtr = &_seed)
|
|
return (uint)*seedPtr;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a random number between 0 and 1.
|
|
/// </summary>
|
|
public unsafe float GetFraction()
|
|
{
|
|
MutateSeed();
|
|
float temp = 1.0f;
|
|
float result = 0.0f;
|
|
*(int*)&result = (int)((*(int*)&temp & 0xff800000) | (_seed & 0x007fffff));
|
|
return Mathf.Frac(result);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a random number between 0 and 1.
|
|
/// </summary>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public float Rand()
|
|
{
|
|
return GetFraction();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a random vector of unit size.
|
|
/// </summary>
|
|
public Float3 GetUnitVector()
|
|
{
|
|
Float3 result;
|
|
float l;
|
|
do
|
|
{
|
|
result.X = GetFraction() * 2.0f - 1.0f;
|
|
result.Y = GetFraction() * 2.0f - 1.0f;
|
|
result.Z = GetFraction() * 2.0f - 1.0f;
|
|
l = result.LengthSquared;
|
|
} while (l > 1.0f || l < Mathf.Epsilon);
|
|
return Float3.Normalize(result);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a random <see cref="Vector3"/> with components in a range between [0;1].
|
|
/// </summary>
|
|
public Vector3 GetVector3()
|
|
{
|
|
return new Vector3(GetFraction(), GetFraction(), GetFraction());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function for rand implementations.
|
|
/// </summary>
|
|
/// <param name="a">Top border</param>
|
|
/// <returns>A random number in [0..A)</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public int RandHelper(int a)
|
|
{
|
|
return a > 0 ? Mathf.FloorToInt(GetFraction() * ((float)a - Mathf.Epsilon)) : 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function for rand implementations
|
|
/// </summary>
|
|
/// <param name="min">Minimum value</param>
|
|
/// <param name="max">Maximum value</param>
|
|
/// <returns>A random number in [min; max] range</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public int RandRange(int min, int max)
|
|
{
|
|
int range = max - min + 1;
|
|
return min + RandHelper(range);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function for rand implementations
|
|
/// </summary>
|
|
/// <param name="min">Minimum value</param>
|
|
/// <param name="max">Maximum value</param>
|
|
/// <returns>A random number in [min; max] range</returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public float RandRange(float min, float max)
|
|
{
|
|
return min + (max - min) * Rand();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Mutates the current seed into the next seed.
|
|
/// </summary>
|
|
protected void MutateSeed()
|
|
{
|
|
// This can be modified to provide better randomization
|
|
_seed = _seed * 196314165 + 907633515;
|
|
}
|
|
}
|
|
}
|