289 lines
7.1 KiB
C++
289 lines
7.1 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Vector2.h"
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/// <summary>
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/// Describes rectangle in 2D space defines by location of its upper-left corner and the size.
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/// </summary>
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API_STRUCT() struct FLAXENGINE_API Rectangle
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(Rectangle);
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/// <summary>
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/// The empty rectangle.
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/// </summary>
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static Rectangle Empty;
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public:
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/// <summary>
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/// Rectangle location (coordinates of the upper-left corner)
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/// </summary>
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API_FIELD() Float2 Location;
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/// <summary>
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/// Rectangle size
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/// </summary>
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API_FIELD() Float2 Size;
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public:
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/// <summary>
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/// Empty constructor.
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/// </summary>
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Rectangle() = default;
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/// <summary>
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/// Initializes a new instance of the <see cref="Rectangle"/> struct.
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/// </summary>
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/// <param name="x">The X coordinate of the upper left corner.</param>
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/// <param name="y">The Y coordinate of the upper left corner.</param>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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Rectangle(float x, float y, float width, float height)
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: Location(x, y)
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, Size(width, height)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Rectangle"/> struct.
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/// </summary>
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/// <param name="location">The location of the upper left corner.</param>
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/// <param name="size">The size.</param>
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Rectangle(const Float2& location, const Float2& size)
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: Location(location)
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, Size(size)
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{
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}
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public:
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String ToString() const;
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public:
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// Gets width of the rectangle.
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float GetWidth() const
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{
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return Size.X;
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}
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// Gets height of the rectangle.
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float GetHeight() const
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{
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return Size.Y;
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}
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// Gets Y coordinate of the top edge of the rectangle.
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float GetY() const
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{
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return Location.Y;
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}
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// Gets Y coordinate of the top edge of the rectangle.
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float GetTop() const
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{
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return Location.Y;
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}
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// Gets Y coordinate of the bottom edge of the rectangle.
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float GetBottom() const
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{
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return Location.Y + Size.Y;
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}
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// Gets X coordinate of the left edge of the rectangle.
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float GetX() const
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{
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return Location.X;
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}
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// Gets X coordinate of the left edge of the rectangle.
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float GetLeft() const
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{
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return Location.X;
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}
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// Gets X coordinate of the right edge of the rectangle.
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float GetRight() const
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{
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return Location.X + Size.X;
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}
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// Gets position of the upper left corner of the rectangle.
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Float2 GetUpperLeft() const
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{
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return Location;
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}
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// Gets position of the upper right corner of the rectangle.
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Float2 GetUpperRight() const
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{
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return Location + Float2(Size.X, 0);
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}
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// Gets position of the bottom right corner of the rectangle.
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Float2 GetLowerRight() const
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{
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return Location + Size;
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}
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// Gets position of the bottom left corner of the rectangle.
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Float2 GetLowerLeft() const
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{
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return Location + Float2(0, Size.Y);
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}
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// Gets position of the upper left corner of the rectangle.
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Float2 GetTopLeft() const
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{
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return Location;
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}
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// Gets position of the upper right corner of the rectangle.
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Float2 GetTopRight() const
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{
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return Location + Float2(Size.X, 0);
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}
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// Gets position of the bottom right corner of the rectangle.
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Float2 GetBottomRight() const
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{
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return Location + Size;
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}
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// Gets position of the bottom left corner of the rectangle.
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Float2 GetBottomLeft() const
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{
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return Location + Float2(0, Size.Y);
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}
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// Gets center position of the rectangle.
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Float2 GetCenter() const
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{
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return Location + Size * 0.5f;
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}
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public:
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Rectangle operator+(const Float2& v) const
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{
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return Rectangle(Location + v, Size);
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}
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Rectangle operator-(const Float2& v) const
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{
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return Rectangle(Location - v, Size);
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}
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Rectangle& operator+=(const Float2& b)
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{
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Offset(b);
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return *this;
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}
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Rectangle& operator-=(const Float2& b)
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{
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Offset(-b);
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return *this;
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}
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Rectangle operator*(float b) const
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{
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return MakeScaled(b);
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}
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Rectangle operator/(float b) const
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{
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return MakeScaled(1.0f / b);
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}
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Rectangle& operator*=(float b)
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{
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Scale(b);
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return *this;
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}
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Rectangle& operator/=(float b)
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{
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Scale(1.0f / b);
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return *this;
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}
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// Comparison operators
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bool operator==(const Rectangle& b) const
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{
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return Location == b.Location && Size == b.Size;
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}
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bool operator!=(const Rectangle& b) const
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{
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return Location != b.Location || Size != b.Size;
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}
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public:
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static bool NearEqual(const Rectangle& a, const Rectangle& b)
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{
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return Float2::NearEqual(a.Location, b.Location) && Float2::NearEqual(a.Size, b.Size);
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}
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static bool NearEqual(const Rectangle& a, const Rectangle& b, float epsilon)
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{
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return Float2::NearEqual(a.Location, b.Location, epsilon) && Float2::NearEqual(a.Size, b.Size, epsilon);
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}
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public:
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// Checks if rectangle contains given point.
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bool Contains(const Float2& location) const;
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// Determines whether this rectangle entirely contains a specified rectangle.
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bool Contains(const Rectangle& value) const;
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// Determines whether a specified rectangle intersects with this rectangle.
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bool Intersects(const Rectangle& value) const;
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public:
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// Offsets rectangle position.
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void Offset(float x, float y);
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// Offsets rectangle position.
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void Offset(const Float2& offset);
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// Make offseted rectangle.
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Rectangle MakeOffsetted(const Float2& offset) const;
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// Expands rectangle area in all directions by given amount.
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void Expand(float toExpand);
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// Makes expanded rectangle area in all directions by given amount.
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Rectangle MakeExpanded(float toExpand) const;
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// Scale rectangle area in all directions by given amount.
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void Scale(float scale);
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// Makes scaled rectangle area in all directions by given amount.
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Rectangle MakeScaled(float scale) const;
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public:
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// Calculates a rectangle that contains the union of rectangle and the arbitrary point.
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static Rectangle Union(const Rectangle& a, const Float2& b);
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// Calculates a rectangle that contains the union of a and b rectangles.
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static Rectangle Union(const Rectangle& a, const Rectangle& b);
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// Calculates a rectangle that contains the shared part of a and b rectangles.
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static Rectangle Shared(const Rectangle& a, const Rectangle& b);
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// Creates rectangle from two points.
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static Rectangle FromPoints(const Float2& p1, const Float2& p2);
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// Creates rectangle from list of points.
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static Rectangle FromPoints(const Float2* points, int32 pointsCount);
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};
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template<>
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struct TIsPODType<Rectangle>
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{
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enum { Value = true };
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};
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DEFINE_DEFAULT_FORMATTING(Rectangle, "X:{0} Y:{1} Width:{2} Height:{3}", v.Location.X, v.Location.Y, v.Size.X, v.Size.Y);
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