Files
FlaxEngine/Source/Engine/Scripting/Plugins/GamePlugin.h

26 lines
694 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Plugin.h"
#include "Engine/Core/Collections/Array.h"
/// <summary>
/// Base class for all plugins used at runtime in game.
/// </summary>
API_CLASS(Abstract) class FLAXENGINE_API GamePlugin : public Plugin
{
DECLARE_SCRIPTING_TYPE(GamePlugin);
public:
#if USE_EDITOR
/// <summary>
/// Function called during game cooking in Editor to collect any assets that this plugin uses. Can be used to inject content for plugins.
/// </summary>
/// <returns>The result assets list.</returns>
API_FUNCTION() virtual Array<Guid> GetReferences() const
{
return Array<Guid>();
}
#endif
};