102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Asset.h"
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#include "Engine/Serialization/ISerializable.h"
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#include "Engine/Serialization/Json.h"
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/// <summary>
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/// Base class for all Json-format assets.
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/// </summary>
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/// <seealso cref="Asset" />
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API_CLASS(Abstract, NoSpawn) class FLAXENGINE_API JsonAssetBase : public Asset
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(JsonAssetBase);
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protected:
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String _path;
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protected:
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/// <summary>
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/// Initializes a new instance of the <see cref="JsonAssetBase"/> class.
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/// </summary>
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/// <param name="params">The object initialization parameters.</param>
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/// <param name="info">The asset object information.</param>
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explicit JsonAssetBase(const SpawnParams& params, const AssetInfo* info);
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public:
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/// <summary>
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/// The parsed json document.
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/// </summary>
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ISerializable::SerializeDocument Document;
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/// <summary>
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/// The data node (reference from Document).
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/// </summary>
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ISerializable::DeserializeStream* Data;
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/// <summary>
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/// The data type name from the header. Allows to recognize the data type.
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/// </summary>
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API_FIELD(ReadOnly) String DataTypeName;
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/// <summary>
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/// The serialized data engine build number. Can be used to convert/upgrade data between different formats across different engine versions.
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/// </summary>
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API_FIELD(ReadOnly) int32 DataEngineBuild;
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/// <summary>
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/// The Json data (as string).
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/// </summary>
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API_PROPERTY() String GetData() const;
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public:
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// [Asset]
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const String& GetPath() const override;
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#if USE_EDITOR
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void GetReferences(Array<Guid, HeapAllocation>& output) const override;
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#endif
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protected:
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// [Asset]
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LoadResult loadAsset() override;
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void unload(bool isReloading) override;
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#if USE_EDITOR
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void onRename(const StringView& newPath) override;
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#endif
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};
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/// <summary>
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/// Generic type of Json-format asset. It provides the managed representation of this resource data so it can be accessed via C# API.
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/// </summary>
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/// <seealso cref="JsonAssetBase" />
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API_CLASS(NoSpawn) class FLAXENGINE_API JsonAsset : public JsonAssetBase
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{
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DECLARE_ASSET_HEADER(JsonAsset);
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private:
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ScriptingType::Dtor _dtor;
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public:
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/// <summary>
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/// The scripting type of the deserialized unmanaged object instance (e.g. PhysicalMaterial).
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/// </summary>
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ScriptingTypeHandle InstanceType;
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/// <summary>
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/// The deserialized unmanaged object instance (e.g. PhysicalMaterial).
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/// </summary>
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void* Instance;
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protected:
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// [JsonAssetBase]
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LoadResult loadAsset() override;
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void unload(bool isReloading) override;
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};
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