Files
FlaxEngine/Source/Editor/CustomEditors/Dedicated/AnimatedModelEditor.cs
2021-01-02 14:28:49 +01:00

38 lines
1.5 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.Surface;
using FlaxEngine;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="AnimatedModel"/>.
/// </summary>
/// <seealso cref="ActorEditor" />
[CustomEditor(typeof(AnimatedModel)), DefaultEditor]
public class AnimatedModelEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
// Show instanced parameters to view/edit at runtime
if (Values.IsSingleObject && Editor.Instance.StateMachine.IsPlayMode)
{
var group = layout.Group("Parameters");
group.Panel.Open(false);
group.Panel.IndexInParent -= 2;
var animatedModel = (AnimatedModel)Values[0];
var parameters = animatedModel.Parameters;
var data = SurfaceUtils.InitGraphParameters(parameters);
SurfaceUtils.DisplayGraphParameters(group, data,
(instance, parameter, tag) => ((AnimatedModel)instance).GetParameterValue(parameter.Identifier),
(instance, value, parameter, tag) => ((AnimatedModel)instance).SetParameterValue(parameter.Identifier, value),
Values);
}
}
}
}