Files
FlaxEngine/Source/Editor/GUI/Drag/DragScriptItems.cs
2021-01-02 14:28:49 +01:00

104 lines
3.4 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.Content;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Drag
{
/// <summary>
/// Script items drag handler.
/// </summary>
public sealed class DragScriptItems : DragScriptItems<DragEventArgs>
{
/// <summary>
/// Initializes a new instance of the <see cref="DragScriptItems"/> class.
/// </summary>
/// <param name="validateFunction">The validation function</param>
public DragScriptItems(Func<ScriptItem, bool> validateFunction)
: base(validateFunction)
{
}
}
/// <summary>
/// Helper class for handling <see cref="ScriptItem"/> drag and drop.
/// </summary>
/// <seealso cref="ScriptItem" />
public class DragScriptItems<U> : DragHelper<ScriptItem, U> where U : DragEventArgs
{
/// <summary>
/// The default prefix for drag data used for <see cref="ContentItem"/>.
/// </summary>
public const string DragPrefix = DragItems<DragEventArgs>.DragPrefix;
/// <summary>
/// Creates a new DragHelper
/// </summary>
/// <param name="validateFunction">The validation function</param>
public DragScriptItems(Func<ScriptItem, bool> validateFunction)
: base(validateFunction)
{
}
/// <inheritdoc/>
public override DragData ToDragData(ScriptItem item) => GetDragData(item);
/// <inheritdoc/>
public override DragData ToDragData(IEnumerable<ScriptItem> items) => GetDragData(items);
/// <summary>
/// Gets the drag data.
/// </summary>
/// <param name="item">The item.</param>
/// <returns>The data.</returns>
public static DragData GetDragData(ScriptItem item)
{
return DragItems<DragEventArgs>.GetDragData(item);
}
/// <summary>
/// Gets the drag data.
/// </summary>
/// <param name="items">The items.</param>
/// <returns>The data.</returns>
public static DragData GetDragData(IEnumerable<ScriptItem> items)
{
return DragItems<DragEventArgs>.GetDragData(items);
}
/// <summary>
/// Tries to parse the drag data.
/// </summary>
/// <param name="data">The data.</param>
/// <returns>
/// Gathered objects or empty IEnumerable if cannot get any valid.
/// </returns>
public override IEnumerable<ScriptItem> FromDragData(DragData data)
{
if (data is DragDataText dataText)
{
if (dataText.Text.StartsWith(DragPrefix))
{
// Remove prefix and parse spitted names
var paths = dataText.Text.Remove(0, DragPrefix.Length).Split('\n');
var results = new List<ScriptItem>(paths.Length);
for (int i = 0; i < paths.Length; i++)
{
// Find element
var obj = Editor.Instance.ContentDatabase.FindScript(paths[i]);
// Check it
if (obj != null)
results.Add(obj);
}
return results.ToArray();
}
}
return new ScriptItem[0];
}
}
}