38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#pragma once
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namespace physx
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{
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class PxRigidActor;
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class PxTransform;
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}
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/// <summary>
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/// A base interface for all physical actors types/owners that can responds on transformation changed event.
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/// </summary>
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class FLAXENGINE_API IPhysicsActor
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{
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public:
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/// <summary>
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/// Finalizes an instance of the <see cref="IPhysicsActor"/> class.
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/// </summary>
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virtual ~IPhysicsActor() = default;
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/// <summary>
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/// Gets the rigid actor (PhysX object) may be null.
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/// </summary>
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/// <returns>PhysX rigid actor or null if not using</returns>
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virtual physx::PxRigidActor* GetRigidActor() = 0;
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/// <summary>
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/// Called when actor's active transformation gets changed after the physics simulation step.
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/// </summary>
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/// <remarks>
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/// This event is called internally by the Physics service and should not be used by the others.
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/// </remarks>
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/// <param name="transform">The current transformation.</param>
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virtual void OnActiveTransformChanged(const physx::PxTransform& transform) = 0;
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};
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