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FlaxEngine/Source/Engine/GraphicsDevice/DirectX/DX12/GPUTimerQueryDX12.cpp

83 lines
1.8 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if GRAPHICS_API_DIRECTX12
#include "GPUTimerQueryDX12.h"
#include "GPUContextDX12.h"
GPUTimerQueryDX12::GPUTimerQueryDX12(GPUDeviceDX12* device)
: GPUResourceDX12<GPUTimerQuery>(device, String::Empty)
{
}
void GPUTimerQueryDX12::OnReleaseGPU()
{
_hasResult = false;
_endCalled = false;
_timeDelta = 0.0f;
}
void GPUTimerQueryDX12::Begin()
{
const auto context = _device->GetMainContextDX12();
auto& heap = _device->TimestampQueryHeap;
heap.EndQuery(context, _begin);
_hasResult = false;
_endCalled = false;
}
void GPUTimerQueryDX12::End()
{
if (_endCalled)
return;
const auto context = _device->GetMainContextDX12();
auto& heap = _device->TimestampQueryHeap;
heap.EndQuery(context, _end);
const auto queue = _device->GetCommandQueue()->GetCommandQueue();
VALIDATE_DIRECTX_CALL(queue->GetTimestampFrequency(&_gpuFrequency));
_endCalled = true;
}
bool GPUTimerQueryDX12::HasResult()
{
if (!_endCalled)
return false;
if (_hasResult)
return true;
auto& heap = _device->TimestampQueryHeap;
return heap.IsReady(_end) && heap.IsReady(_begin);
}
float GPUTimerQueryDX12::GetResult()
{
if (_hasResult)
{
return _timeDelta;
}
const uint64 timeBegin = *(uint64*)_device->TimestampQueryHeap.ResolveQuery(_begin);
const uint64 timeEnd = *(uint64*)_device->TimestampQueryHeap.ResolveQuery(_end);
// Calculate event duration in milliseconds
if (timeEnd > timeBegin)
{
const uint64 delta = timeEnd - timeBegin;
const double frequency = double(_gpuFrequency);
_timeDelta = static_cast<float>((delta / frequency) * 1000.0);
}
else
{
_timeDelta = 0.0f;
}
_hasResult = true;
return _timeDelta;
}
#endif