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FlaxEngine/Source/Engine/GraphicsDevice/DirectX/RenderToolsDX.h

447 lines
13 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_DIRECTX11 || GRAPHICS_API_DIRECTX12
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Graphics//RenderTools.h"
#include "Engine/Graphics/Enums.h"
#include "IncludeDirectXHeaders.h"
#include "Engine/Core/Types/StringBuilder.h"
#include "Engine/Core/Log.h"
#include "Engine/Utilities/StringConverter.h"
#include <winerror.h>
/// <summary>
/// Set of utilities for rendering on DirectX platform.
/// </summary>
namespace RenderToolsDX
{
#if GRAPHICS_API_DIRECTX11
/// <summary>
/// Converts Flax GPUResourceUsage to DirectX 11 resource D3D11_USAGE enum type.
/// </summary>
/// <param name="usage">The Flax resource usage.</param>
/// <returns>The DirectX 11 resource usage.</returns>
inline D3D11_USAGE ToD3D11Usage(const GPUResourceUsage usage)
{
switch (usage)
{
case GPUResourceUsage::Dynamic:
return D3D11_USAGE_DYNAMIC;
case GPUResourceUsage::StagingUpload:
case GPUResourceUsage::StagingReadback:
return D3D11_USAGE_STAGING;
default:
return D3D11_USAGE_DEFAULT;
}
}
/// <summary>
/// Gets the cpu access flags from the resource usage.
/// </summary>
/// <param name="usage">The Flax resource usage.</param>
/// <returns>The DirectX 11 resource CPU usage.</returns>
inline UINT GetDX11CpuAccessFlagsFromUsage(const GPUResourceUsage usage)
{
switch (usage)
{
case GPUResourceUsage::Dynamic:
return D3D11_CPU_ACCESS_WRITE;
case GPUResourceUsage::StagingReadback:
return D3D11_CPU_ACCESS_READ;
case GPUResourceUsage::StagingUpload:
return D3D11_CPU_ACCESS_WRITE;
default:
return 0;
}
}
#endif
/// <summary>
/// summary DXGI Pixel Format to the Flax Pixel Format.
/// </summary>
/// <param name="format">The DXGI format.</param>
/// <returns>The Flax Pixel Format</returns>
FORCE_INLINE PixelFormat ToPixelFormat(const DXGI_FORMAT format)
{
return static_cast<PixelFormat>(format);
}
/// <summary>
/// Converts Flax Pixel Format to the DXGI Format.
/// </summary>
/// <param name="format">The Flax Pixel Format.</param>
/// <returns>The DXGI Format</returns>
FORCE_INLINE DXGI_FORMAT ToDxgiFormat(const PixelFormat format)
{
return static_cast<DXGI_FORMAT>(format);
}
// Aligns location to the next multiple of align value.
template<typename T>
T Align(T location, T align)
{
ASSERT(!((0 == align) || (align & (align - 1))));
return ((location + (align - 1)) & ~(align - 1));
}
static const Char* GetFeatureLevelString(const D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
case D3D_FEATURE_LEVEL_9_1:
return TEXT("9.1");
case D3D_FEATURE_LEVEL_9_2:
return TEXT("9.2");
case D3D_FEATURE_LEVEL_9_3:
return TEXT("9.3");
case D3D_FEATURE_LEVEL_10_0:
return TEXT("10");
case D3D_FEATURE_LEVEL_10_1:
return TEXT("10.1");
case D3D_FEATURE_LEVEL_11_0:
return TEXT("11");
case D3D_FEATURE_LEVEL_11_1:
return TEXT("11.1");
#if GRAPHICS_API_DIRECTX12
case D3D_FEATURE_LEVEL_12_0:
return TEXT("12");
case D3D_FEATURE_LEVEL_12_1:
return TEXT("12.1");
#endif
default:
return TEXT("?");
}
}
// Calculate a subresource index for a texture
FORCE_INLINE uint32 CalcSubresourceIndex(uint32 mipSlice, uint32 arraySlice, uint32 mipLevels)
{
return mipSlice + arraySlice * mipLevels;
}
inline uint32 CountAdapterOutputs(IDXGIAdapter* adapter)
{
uint32 count = 0;
while (true)
{
IDXGIOutput* output;
HRESULT hr = adapter->EnumOutputs(count, &output);
if (FAILED(hr))
{
break;
}
count++;
}
return count;
}
static String GetD3DErrorString(HRESULT errorCode)
{
StringBuilder sb(256);
// Switch error code
#define D3DERR(x) case x: sb.Append(TEXT(#x)); break
switch (errorCode)
{
// Windows
D3DERR(S_OK);
D3DERR(E_FAIL);
D3DERR(E_INVALIDARG);
D3DERR(E_OUTOFMEMORY);
D3DERR(E_NOINTERFACE);
D3DERR(E_NOTIMPL);
// DirectX
#if WITH_D3DX_LIBS
D3DERR(D3DERR_INVALIDCALL);
D3DERR(D3DERR_WASSTILLDRAWING);
#endif
// DirectX 11
D3DERR(D3D11_ERROR_FILE_NOT_FOUND);
D3DERR(D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS);
// DirectX 12
//D3DERR(D3D12_ERROR_FILE_NOT_FOUND);
//D3DERR(D3D12_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS);
//D3DERR(D3D12_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS);
// DXGI
D3DERR(DXGI_ERROR_INVALID_CALL);
D3DERR(DXGI_ERROR_NOT_FOUND);
D3DERR(DXGI_ERROR_MORE_DATA);
D3DERR(DXGI_ERROR_UNSUPPORTED);
D3DERR(DXGI_ERROR_DEVICE_REMOVED);
D3DERR(DXGI_ERROR_DEVICE_HUNG);
D3DERR(DXGI_ERROR_DEVICE_RESET);
D3DERR(DXGI_ERROR_WAS_STILL_DRAWING);
D3DERR(DXGI_ERROR_FRAME_STATISTICS_DISJOINT);
D3DERR(DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE);
D3DERR(DXGI_ERROR_DRIVER_INTERNAL_ERROR);
D3DERR(DXGI_ERROR_NONEXCLUSIVE);
D3DERR(DXGI_ERROR_NOT_CURRENTLY_AVAILABLE);
D3DERR(DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED);
D3DERR(DXGI_ERROR_REMOTE_OUTOFMEMORY);
D3DERR(DXGI_ERROR_ACCESS_LOST);
D3DERR(DXGI_ERROR_WAIT_TIMEOUT);
D3DERR(DXGI_ERROR_SESSION_DISCONNECTED);
D3DERR(DXGI_ERROR_RESTRICT_TO_OUTPUT_STALE);
D3DERR(DXGI_ERROR_CANNOT_PROTECT_CONTENT);
D3DERR(DXGI_ERROR_ACCESS_DENIED);
D3DERR(DXGI_ERROR_NAME_ALREADY_EXISTS);
D3DERR(DXGI_ERROR_SDK_COMPONENT_MISSING);
#if GRAPHICS_API_DIRECTX12
D3DERR(DXGI_ERROR_NOT_CURRENT);
D3DERR(DXGI_ERROR_HW_PROTECTION_OUTOFMEMORY);
D3DERR(D3D12_ERROR_DRIVER_VERSION_MISMATCH);
#endif
default:
{
sb.AppendFormat(TEXT("0x{0:x}"), static_cast<unsigned int>(errorCode));
}
break;
}
#undef D3DERR
if (errorCode == DXGI_ERROR_DEVICE_REMOVED || errorCode == DXGI_ERROR_DEVICE_RESET || errorCode == DXGI_ERROR_DRIVER_INTERNAL_ERROR)
{
HRESULT reason = S_OK;
const RendererType rendererType = GPUDevice::Instance ? GPUDevice::Instance->GetRendererType() : RendererType::Unknown;
void* nativePtr = GPUDevice::Instance ? GPUDevice::Instance->GetNativePtr() : nullptr;
#if GRAPHICS_API_DIRECTX12
if (rendererType == RendererType::DirectX12 && nativePtr)
{
reason = ((ID3D12Device*)nativePtr)->GetDeviceRemovedReason();
}
#endif
#if GRAPHICS_API_DIRECTX11
if ((rendererType == RendererType::DirectX11 ||
rendererType == RendererType::DirectX10_1 ||
rendererType == RendererType::DirectX10) && nativePtr)
{
reason = ((ID3D11Device*)nativePtr)->GetDeviceRemovedReason();
}
#endif
const Char* reasonStr = nullptr;
switch (reason)
{
case DXGI_ERROR_DEVICE_HUNG:
reasonStr = TEXT("HUNG");
break;
case DXGI_ERROR_DEVICE_REMOVED:
reasonStr = TEXT("REMOVED");
break;
case DXGI_ERROR_DEVICE_RESET:
reasonStr = TEXT("RESET");
break;
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
reasonStr = TEXT("INTERNAL_ERROR");
break;
case DXGI_ERROR_INVALID_CALL:
reasonStr = TEXT("INVALID_CALL");
break;
}
if (reasonStr != nullptr)
sb.AppendFormat(TEXT(", Device Removed Reason: {0}"), reasonStr);
}
return sb.ToString();
}
inline void ValidateD3DResult(HRESULT result, const char* file = "", uint32 line = 0)
{
ASSERT(FAILED(result));
const String& errorString = GetD3DErrorString(result);
LOG(Fatal, "DirectX error: {0} at {1}:{2}", errorString, String(file), line);
}
inline void LogD3DResult(HRESULT result, const char* file = "", uint32 line = 0)
{
ASSERT(FAILED(result));
const String& errorString = GetD3DErrorString(result);
LOG(Error, "DirectX error: {0} at {1}:{2}", errorString, String(file), line);
}
};
#if GPU_ENABLE_ASSERTION
// DirectX results validation
#define VALIDATE_DIRECTX_CALL(x) { HRESULT result = x; if (FAILED(result)) RenderToolsDX::ValidateD3DResult(result, __FILE__, __LINE__); }
#define LOG_DIRECTX_RESULT(result) if (FAILED(result)) RenderToolsDX::LogD3DResult(result, __FILE__, __LINE__)
#define LOG_DIRECTX_RESULT_WITH_RETURN(result, returnValue) if (FAILED(result)) { RenderToolsDX::LogD3DResult(result, __FILE__, __LINE__); return returnValue; }
#else
#define VALIDATE_DIRECTX_CALL(x) x
#define LOG_DIRECTX_RESULT(result) if(FAILED(result)) RenderToolsDX::LogD3DResult(result)
#define LOG_DIRECTX_RESULT_WITH_RETURN(result, returnValue) if(FAILED(result)) { RenderToolsDX::LogD3DResult(result); return returnValue; }
#endif
#if GPU_ENABLE_DIAGNOSTICS || COMPILE_WITH_SHADER_COMPILER
// Link DXGI lib
#pragma comment(lib, "dxguid.lib")
#endif
#if GPU_ENABLE_DIAGNOSTICS && GPU_ENABLE_RESOURCE_NAMING
// SetDebugObjectName - ANSI
template<typename T>
inline void SetDebugObjectName(T* resource, const char* data, UINT size)
{
#if PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE
const StringAsUTF16<> nameUTF16(data, size);
resource->SetName(nameUTF16.Get());
#else
resource->SetPrivateData(WKPDID_D3DDebugObjectName, size, data);
#endif
}
template<uint32 NameLength>
inline void SetDebugObjectName(IDXGIObject* resource, const char (&name)[NameLength])
{
SetDebugObjectName(resource, name, NameLength - 1);
}
#if GRAPHICS_API_DIRECTX11
template<uint32 NameLength>
inline void SetDebugObjectName(ID3D10DeviceChild* resource, const char(&name)[NameLength])
{
SetDebugObjectName(resource, name, NameLength - 1);
}
template<uint32 NameLength>
inline void SetDebugObjectName(ID3D11DeviceChild* resource, const char(&name)[NameLength])
{
SetDebugObjectName(resource, name, NameLength - 1);
}
#endif
#if GRAPHICS_API_DIRECTX12
template<uint32 NameLength>
inline void SetDebugObjectName(ID3D12DeviceChild* resource, const char (&name)[NameLength])
{
#if PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE
const StringAsUTF16<> nameUTF16(name);
resource->SetName(nameUTF16.Get());
#else
resource->SetPrivateData(WKPDID_D3DDebugObjectName, NameLength - 1, name);
#endif
}
#endif
#if GRAPHICS_API_DIRECTX11
template<uint32 NameLength>
inline void SetDebugObjectName(ID3D10Resource* resource, const char(&name)[NameLength])
{
resource->SetPrivateData(WKPDID_D3DDebugObjectName, NameLength - 1, name);
}
template<uint32 NameLength>
inline void SetDebugObjectName(ID3D11Resource* resource, const char(&name)[NameLength])
{
resource->SetPrivateData(WKPDID_D3DDebugObjectName, NameLength - 1, name);
}
#endif
#if GRAPHICS_API_DIRECTX12
template<uint32 NameLength>
inline void SetDebugObjectName(ID3D12Resource* resource, const char (&name)[NameLength])
{
#if PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE
const StringAsUTF16<> nameUTF16(name);
resource->SetName(nameUTF16.Get());
#else
resource->SetPrivateData(WKPDID_D3DDebugObjectName, NameLength - 1, name);
#endif
}
#endif
template<typename T, uint32 NameLength>
inline void SetDebugObjectName(ComPtr<T> resource, const char (&name)[NameLength])
{
SetDebugObjectName(resource.Get(), name);
}
// SetDebugObjectName - UNICODE
template<typename T>
inline void SetDebugObjectName(T* resource, const Char* data, UINT size)
{
#if PLATFORM_XBOX_SCARLETT || PLATFORM_XBOX_ONE
if (data && size > 0)
resource->SetName(data);
#else
char* ansi = (char*)Allocator::Allocate(size + 1);
StringUtils::ConvertUTF162ANSI(data, ansi, size);
ansi[size] ='\0';
SetDebugObjectName(resource, ansi, size);
Allocator::Free(ansi);
#endif
}
template<typename T>
inline void SetDebugObjectName(T* resource, const String& name)
{
SetDebugObjectName(resource, *name, name.Length());
}
template<typename T>
inline void SetDebugObjectName(ComPtr<T> resource, const Char* data, UINT size)
{
SetDebugObjectName(resource.Get(), data, size);
}
template<typename T, uint32 NameLength>
inline void SetDebugObjectName(T* resource, const Char (&name)[NameLength])
{
SetDebugObjectName(resource, name, 2 * (NameLength - 1));
}
template<typename T, uint32 NameLength>
inline void SetDebugObjectName(ComPtr<T> resource, const Char (&name)[NameLength])
{
SetDebugObjectName(resource.Get(), name);
}
template<typename T>
inline void SetDebugObjectName(ComPtr<T> resource, const String& name)
{
SetDebugObjectName(resource.Get(), *name, name.Length());
}
// Macros
#define DX_SET_DEBUG_NAME(resource, name) SetDebugObjectName(resource, name)
#define DX_SET_DEBUG_NAME_EX(resource, parent, type, id) \
{\
String dx_s = String::Format(TEXT("{0}:{1}{2}"), parent, type, id);\
SetDebugObjectName(resource, *dx_s, dx_s.Length() * 2);\
}
#else
#define DX_SET_DEBUG_NAME(resource, name)
#define DX_SET_DEBUG_NAME_EX(resource, parent, type, id)
#endif
#endif