Files
FlaxEngine/Source/Engine/GraphicsDevice/Null/GPUShaderNull.h
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

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C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_NULL
#include "Engine/Graphics/Shaders/GPUShader.h"
/// <summary>
/// Shader for Null backend.
/// </summary>
class GPUShaderNull : public GPUShader
{
protected:
// [GPUShader]
GPUShaderProgram* CreateGPUShaderProgram(ShaderStage type, const GPUShaderProgramInitializer& initializer, byte* cacheBytes, uint32 cacheSize, MemoryReadStream& stream) override
{
return nullptr;
}
public:
// [GPUShader]
bool Create(MemoryReadStream& stream) override
{
return false;
}
};
#endif