34 lines
971 B
C++
34 lines
971 B
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Level/Actor.h"
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/// <summary>
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/// Root of the UI structure. Renders GUI and handles input events forwarding.
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/// </summary>
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API_CLASS(Sealed, NoConstructor, Attributes="ActorContextMenu(\"New/UI/UI Canvas\"), ActorToolbox(\"GUI\")")
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class FLAXENGINE_API UICanvas : public Actor
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{
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DECLARE_SCENE_OBJECT(UICanvas);
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public:
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// [Actor]
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#if USE_EDITOR
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BoundingBox GetEditorBox() const override;
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#endif
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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protected:
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// [Actor]
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void OnBeginPlay() override;
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void OnEndPlay() override;
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void OnParentChanged() override;
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void OnEnable() override;
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void OnDisable() override;
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void OnTransformChanged() final override;
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#if USE_EDITOR
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void OnActiveInTreeChanged() override;
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#endif
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};
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