Files
FlaxEngine/Source/Engine/Platform/Windows/WindowsFileSystemWatcher.h
2024-02-26 19:00:48 +01:00

40 lines
1.1 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_WINDOWS
#include "Engine/Platform/Base/FileSystemWatcherBase.h"
#include "../Win32/WindowsMinimal.h"
/// <summary>
/// Windows platform implementation of the file system watching object.
/// </summary>
class FLAXENGINE_API WindowsFileSystemWatcher : public FileSystemWatcherBase
{
public:
/// <summary>
/// Initializes a new instance of the <see cref="WindowsFileSystemWatcher"/> class.
/// </summary>
/// <param name="directory">The directory to watch.</param>
/// <param name="withSubDirs">True if monitor the directory tree rooted at the specified directory or just a given directory.</param>
WindowsFileSystemWatcher(const String& directory, bool withSubDirs);
/// <summary>
/// Finalizes an instance of the <see cref="WindowsFileSystemWatcher"/> class.
/// </summary>
~WindowsFileSystemWatcher();
public:
Windows::OVERLAPPED Overlapped;
Windows::HANDLE DirectoryHandle;
bool StopNow;
int32 CurrentBuffer;
static const int32 BufferSize = 32 * 1024;
byte Buffer[2][BufferSize];
};
#endif