Files
FlaxEngine/Source/Engine/Graphics/RenderTask.cs
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

44 lines
1012 B
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
namespace FlaxEngine
{
partial class RenderTask
{
/// <summary>
/// The custom tag object value linked to the rendering task.
/// </summary>
public object Tag;
}
partial class SceneRenderTask
{
/// <summary>
/// Gets or sets the view flags (via <see cref="View"/> property).
/// </summary>
public ViewFlags ViewFlags
{
get => View.Flags;
set
{
var view = View;
view.Flags = value;
View = view;
}
}
/// <summary>
/// Gets or sets the view mode (via <see cref="View"/> property).
/// </summary>
public ViewMode ViewMode
{
get => View.Mode;
set
{
var view = View;
view.Mode = value;
View = view;
}
}
}
}