105 lines
4.4 KiB
C#
105 lines
4.4 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System.IO;
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using Flax.Build;
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namespace Flax.Deps.Dependencies
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{
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/// <summary>
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/// DirectXTex texture processing library https://walbourn.github.io/directxtex/
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/// </summary>
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/// <seealso cref="Flax.Deps.Dependency" />
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class DirectXTex : Dependency
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{
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/// <inheritdoc />
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public override TargetPlatform[] Platforms
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{
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get
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{
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switch (BuildPlatform)
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{
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case TargetPlatform.Windows:
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return new[]
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{
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TargetPlatform.Windows,
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TargetPlatform.XboxOne,
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TargetPlatform.XboxScarlett,
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};
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default: return new TargetPlatform[0];
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}
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}
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}
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/// <inheritdoc />
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public override void Build(BuildOptions options)
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{
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var root = options.IntermediateFolder;
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var configuration = "Release";
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var outputFileNames = new[]
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{
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"DirectXTex.lib",
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"DirectXTex.pdb",
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};
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// Get the source
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CloneGitRepo(root, "https://github.com/Microsoft/DirectXTex.git");
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GitCheckout(root, "main", "5cfd711dc5d64cde1e8b27670036535df5c3f922");
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foreach (var platform in options.Platforms)
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{
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BuildStarted(platform);
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switch (platform)
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{
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case TargetPlatform.Windows:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Desktop_2022_Win10.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Desktop_2022_Win10");
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foreach (var architecture in new[] { TargetArchitecture.x64, TargetArchitecture.ARM64 })
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{
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, architecture.ToString());
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var depsFolder = GetThirdPartyFolder(options, platform, architecture);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, architecture.ToString(), configuration, file), Path.Combine(depsFolder, file));
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}
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break;
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}
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case TargetPlatform.UWP:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_Windows10_2019.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "Windows10_2019");
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, "x64");
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, "x64", configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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case TargetPlatform.XboxOne:
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case TargetPlatform.XboxScarlett:
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{
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var solutionPath = Path.Combine(root, "DirectXTex_GDK_2022.sln");
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var binFolder = Path.Combine(root, "DirectXTex", "Bin", "GDK_2022");
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var xboxName = platform == TargetPlatform.XboxOne ? "Gaming.Xbox.XboxOne.x64" : "Gaming.Xbox.Scarlett.x64";
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Deploy.VCEnvironment.BuildSolution(solutionPath, configuration, xboxName);
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var depsFolder = GetThirdPartyFolder(options, platform, TargetArchitecture.x64);
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foreach (var file in outputFileNames)
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Utilities.FileCopy(Path.Combine(binFolder, xboxName, configuration, file), Path.Combine(depsFolder, file));
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break;
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}
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}
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}
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// Deploy header files and license file
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var dstIncludePath = Path.Combine(options.ThirdPartyFolder, "DirectXTex");
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foreach (var file in new[]
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{
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"DirectXTex/DirectXTex.h",
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"DirectXTex/DirectXTex.inl",
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"LICENSE",
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})
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{
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Utilities.FileCopy(Path.Combine(root, file), Path.Combine(dstIncludePath, Path.GetFileName(file)));
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}
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}
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}
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}
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