638 lines
27 KiB
C#
638 lines
27 KiB
C#
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// -----------------------------------------------------------------------------
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// Original code from SharpDX project. https://github.com/sharpdx/SharpDX/
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// Greetings to Alexandre Mutel. Original code published with the following license:
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// -----------------------------------------------------------------------------
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// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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// -----------------------------------------------------------------------------
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// Original code from SlimMath project. http://code.google.com/p/slimmath/
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// Greetings to SlimDX Group. Original code published with the following license:
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// -----------------------------------------------------------------------------
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/*
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* Copyright (c) 2007-2011 SlimDX Group
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using System;
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using System.Globalization;
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using System.Runtime.CompilerServices;
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namespace FlaxEngine
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{
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[Serializable]
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partial struct BoundingBox : IEquatable<BoundingBox>, IFormattable
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{
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/// <summary>
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/// A <see cref="BoundingBox"/> which represents an empty space.
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/// </summary>
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public static readonly BoundingBox Empty = new BoundingBox(Vector3.Maximum, Vector3.Minimum);
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/// <summary>
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/// A <see cref="BoundingBox"/> which is located in point (0, 0, 0) and has size equal (0, 0, 0).
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/// </summary>
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public static readonly BoundingBox Zero = new BoundingBox(Vector3.Zero, Vector3.Zero);
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/// <summary>
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/// Gets or sets the size.
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/// </summary>
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/// <value>
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/// The size.
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/// </value>
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[NoSerialize]
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public Vector3 Size
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{
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get => Maximum - Minimum;
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set
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{
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var center = Center;
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Minimum = center - value;
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Maximum = center + value;
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}
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}
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/// <summary>
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/// Gets or sets the center point location.
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/// </summary>
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/// <value>
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/// The center.
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/// </value>
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[NoSerialize]
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public Vector3 Center
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{
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get => Minimum + (Maximum - Minimum) * 0.5f;
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set
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{
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var sizeHalf = Size * 0.5f;
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Minimum = value - sizeHalf;
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Maximum = value + sizeHalf;
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="BoundingBox" /> struct.
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/// </summary>
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/// <param name="minimum">The minimum vertex of the bounding box.</param>
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/// <param name="maximum">The maximum vertex of the bounding box.</param>
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public BoundingBox(Vector3 minimum, Vector3 maximum)
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{
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Minimum = minimum;
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Maximum = maximum;
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}
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/// <summary>
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/// Retrieves the eight corners of the bounding box.
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/// </summary>
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/// <returns>An array of points representing the eight corners of the bounding box.</returns>
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public Vector3[] GetCorners()
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{
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var results = new Vector3[8];
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GetCorners(results);
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return results;
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}
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/// <summary>
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/// Retrieves the eight corners of the bounding box.
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/// </summary>
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/// <returns>An array of points representing the eight corners of the bounding box.</returns>
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public void GetCorners(Vector3[] corners)
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{
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corners[0] = new Vector3(Minimum.X, Maximum.Y, Maximum.Z);
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corners[1] = new Vector3(Maximum.X, Maximum.Y, Maximum.Z);
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corners[2] = new Vector3(Maximum.X, Minimum.Y, Maximum.Z);
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corners[3] = new Vector3(Minimum.X, Minimum.Y, Maximum.Z);
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corners[4] = new Vector3(Minimum.X, Maximum.Y, Minimum.Z);
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corners[5] = new Vector3(Maximum.X, Maximum.Y, Minimum.Z);
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corners[6] = new Vector3(Maximum.X, Minimum.Y, Minimum.Z);
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corners[7] = new Vector3(Minimum.X, Minimum.Y, Minimum.Z);
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="Ray" />.
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/// </summary>
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/// <param name="ray">The ray to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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public bool Intersects(ref Ray ray)
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{
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return CollisionsHelper.RayIntersectsBox(ref ray, ref this, out float _);
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="Ray" />.
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/// </summary>
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/// <param name="ray">The ray to test.</param>
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/// <param name="distance">
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/// When the method completes, contains the distance of the intersection,
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/// or 0 if there was no intersection.
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/// </param>
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/// <returns>Whether the two objects intersected.</returns>
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public bool Intersects(ref Ray ray, out float distance)
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{
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return CollisionsHelper.RayIntersectsBox(ref ray, ref this, out distance);
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="Ray" />.
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/// </summary>
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/// <param name="ray">The ray to test.</param>
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/// <param name="point">
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/// When the method completes, contains the point of intersection,
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/// or <see cref="Vector3.Zero" /> if there was no intersection.
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/// </param>
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/// <returns>Whether the two objects intersected.</returns>
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public bool Intersects(ref Ray ray, out Vector3 point)
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{
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return CollisionsHelper.RayIntersectsBox(ref ray, ref this, out point);
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="Plane" />.
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/// </summary>
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/// <param name="plane">The plane to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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public PlaneIntersectionType Intersects(ref Plane plane)
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{
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return CollisionsHelper.PlaneIntersectsBox(ref plane, ref this);
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}
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/* This implementation is wrong
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/// <summary>
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/// Determines if there is an intersection between the current object and a triangle.
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/// </summary>
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/// <param name="vertex1">The first vertex of the triangle to test.</param>
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/// <param name="vertex2">The second vertex of the triangle to test.</param>
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/// <param name="vertex3">The third vertex of the triangle to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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public bool Intersects(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3)
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{
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return Collision.BoxIntersectsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3);
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}
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*/
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingBox" />.
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/// </summary>
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/// <param name="box">The box to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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public bool Intersects(ref BoundingBox box)
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{
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return CollisionsHelper.BoxIntersectsBox(ref this, ref box);
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingBox" />.
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/// </summary>
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/// <param name="box">The box to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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public bool Intersects(BoundingBox box)
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{
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return Intersects(ref box);
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingSphere" />.
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/// </summary>
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/// <param name="sphere">The sphere to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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public bool Intersects(ref BoundingSphere sphere)
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{
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return CollisionsHelper.BoxIntersectsSphere(ref this, ref sphere);
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}
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/// <summary>
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/// Determines if there is an intersection between the current object and a <see cref="BoundingSphere" />.
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/// </summary>
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/// <param name="sphere">The sphere to test.</param>
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/// <returns>Whether the two objects intersected.</returns>
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public bool Intersects(BoundingSphere sphere)
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{
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return Intersects(ref sphere);
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}
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/// <summary>
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/// Determines whether the current objects contains a point.
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/// </summary>
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/// <param name="point">The point to test.</param>
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/// <returns>The type of containment the two objects have.</returns>
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public ContainmentType Contains(ref Vector3 point)
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{
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return CollisionsHelper.BoxContainsPoint(ref this, ref point);
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}
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/// <summary>
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/// Determines whether the current objects contains a point.
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/// </summary>
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/// <param name="point">The point to test.</param>
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/// <returns>The type of containment the two objects have.</returns>
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public ContainmentType Contains(Vector3 point)
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{
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return Contains(ref point);
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}
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/* This implementation is wrong
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/// <summary>
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/// Determines whether the current objects contains a triangle.
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/// </summary>
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/// <param name="vertex1">The first vertex of the triangle to test.</param>
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/// <param name="vertex2">The second vertex of the triangle to test.</param>
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/// <param name="vertex3">The third vertex of the triangle to test.</param>
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/// <returns>The type of containment the two objects have.</returns>
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public ContainmentType Contains(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3)
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{
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return Collision.BoxContainsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3);
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}
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*/
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/// <summary>
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/// Determines whether the current objects contains a <see cref="BoundingBox" />.
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/// </summary>
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/// <param name="box">The box to test.</param>
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/// <returns>The type of containment the two objects have.</returns>
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public ContainmentType Contains(ref BoundingBox box)
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{
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return CollisionsHelper.BoxContainsBox(ref this, ref box);
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}
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/// <summary>
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/// Determines whether the current objects contains a <see cref="BoundingBox" />.
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/// </summary>
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/// <param name="box">The box to test.</param>
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/// <returns>The type of containment the two objects have.</returns>
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public ContainmentType Contains(BoundingBox box)
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{
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return Contains(ref box);
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}
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/// <summary>
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/// Determines whether the current objects contains a <see cref="BoundingSphere" />.
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/// </summary>
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/// <param name="sphere">The sphere to test.</param>
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/// <returns>The type of containment the two objects have.</returns>
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public ContainmentType Contains(ref BoundingSphere sphere)
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{
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return CollisionsHelper.BoxContainsSphere(ref this, ref sphere);
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}
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/// <summary>
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/// Determines whether the current objects contains a <see cref="BoundingSphere" />.
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/// </summary>
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/// <param name="sphere">The sphere to test.</param>
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/// <returns>The type of containment the two objects have.</returns>
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public ContainmentType Contains(BoundingSphere sphere)
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{
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return Contains(ref sphere);
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}
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/// <summary>
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/// Constructs a <see cref="BoundingBox" /> that fully contains the given points.
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/// </summary>
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/// <param name="points">The points that will be contained by the box.</param>
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/// <param name="result">When the method completes, contains the newly constructed bounding box.</param>
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/// <exception cref="ArgumentNullException">Thrown when <paramref name="points" /> is <c>null</c>.</exception>
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public static void FromPoints(Vector3[] points, out BoundingBox result)
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{
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if (points == null)
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throw new ArgumentNullException(nameof(points));
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var min = new Vector3(float.MaxValue);
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var max = new Vector3(float.MinValue);
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for (var i = 0; i < points.Length; ++i)
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{
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Vector3.Min(ref min, ref points[i], out min);
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Vector3.Max(ref max, ref points[i], out max);
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}
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result = new BoundingBox(min, max);
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}
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/// <summary>
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/// Constructs a <see cref="BoundingBox" /> that fully contains the given points.
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/// </summary>
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/// <param name="points">The points that will be contained by the box.</param>
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/// <returns>The newly constructed bounding box.</returns>
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/// <exception cref="ArgumentNullException">Thrown when <paramref name="points" /> is <c>null</c>.</exception>
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public static BoundingBox FromPoints(Vector3[] points)
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{
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if (points == null)
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throw new ArgumentNullException(nameof(points));
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var min = new Vector3(float.MaxValue);
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var max = new Vector3(float.MinValue);
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for (var i = 0; i < points.Length; ++i)
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{
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Vector3.Min(ref min, ref points[i], out min);
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Vector3.Max(ref max, ref points[i], out max);
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}
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return new BoundingBox(min, max);
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}
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/// <summary>
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/// Constructs a <see cref="BoundingBox" /> from a given sphere.
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/// </summary>
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/// <param name="sphere">The sphere that will designate the extents of the box.</param>
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/// <param name="result">When the method completes, contains the newly constructed bounding box.</param>
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public static void FromSphere(ref BoundingSphere sphere, out BoundingBox result)
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{
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result.Minimum = new Vector3(sphere.Center.X - sphere.Radius, sphere.Center.Y - sphere.Radius, sphere.Center.Z - sphere.Radius);
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result.Maximum = new Vector3(sphere.Center.X + sphere.Radius, sphere.Center.Y + sphere.Radius, sphere.Center.Z + sphere.Radius);
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}
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/// <summary>
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/// Constructs a <see cref="BoundingBox" /> from a given sphere.
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/// </summary>
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/// <param name="sphere">The sphere that will designate the extents of the box.</param>
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/// <returns>The newly constructed bounding box.</returns>
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public static BoundingBox FromSphere(BoundingSphere sphere)
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{
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BoundingBox box;
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box.Minimum = new Vector3(sphere.Center.X - sphere.Radius, sphere.Center.Y - sphere.Radius, sphere.Center.Z - sphere.Radius);
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box.Maximum = new Vector3(sphere.Center.X + sphere.Radius, sphere.Center.Y + sphere.Radius, sphere.Center.Z + sphere.Radius);
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return box;
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}
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/// <summary>
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/// Constructs a <see cref="BoundingBox" /> that is as large as the total combined area of the two specified boxes.
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/// </summary>
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/// <param name="value1">The first box to merge.</param>
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/// <param name="value2">The second box to merge.</param>
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/// <param name="result">When the method completes, contains the newly constructed bounding box.</param>
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public static void Merge(ref BoundingBox value1, ref BoundingBox value2, out BoundingBox result)
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{
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Vector3.Min(ref value1.Minimum, ref value2.Minimum, out result.Minimum);
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Vector3.Max(ref value1.Maximum, ref value2.Maximum, out result.Maximum);
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}
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/// <summary>
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/// Constructs a <see cref="BoundingBox" /> that is as large as the total combined area of the two specified boxes.
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/// </summary>
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/// <param name="value1">The first box to merge.</param>
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/// <param name="value2">The second box to merge.</param>
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/// <returns>The newly constructed bounding box.</returns>
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public static BoundingBox Merge(BoundingBox value1, BoundingBox value2)
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{
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BoundingBox box;
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Vector3.Min(ref value1.Minimum, ref value2.Minimum, out box.Minimum);
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Vector3.Max(ref value1.Maximum, ref value2.Maximum, out box.Maximum);
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return box;
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}
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/// <summary>
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/// Transforms bounding box using the given transformation matrix.
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/// </summary>
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/// <param name="box">The bounding box to transform.</param>
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/// <param name="transform">The transformation matrix.</param>
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/// <returns>The result of the transformation.</returns>
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public static BoundingBox Transform(BoundingBox box, Matrix transform)
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{
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Transform(ref box, ref transform, out BoundingBox result);
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return result;
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}
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/// <summary>
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/// Transforms bounding box using the given transformation matrix.
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/// </summary>
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/// <param name="box">The bounding box to transform.</param>
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/// <param name="transform">The transformation matrix.</param>
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/// <param name="result">The result of the transformation.</param>
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public static void Transform(ref BoundingBox box, ref Matrix transform, out BoundingBox result)
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{
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// Reference: http://dev.theomader.com/transform-bounding-boxes/
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var right = transform.Right;
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var xa = right * box.Minimum.X;
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var xb = right * box.Maximum.X;
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var up = transform.Up;
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var ya = up * box.Minimum.Y;
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var yb = up * box.Maximum.Y;
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var backward = transform.Backward;
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var za = backward * box.Minimum.Z;
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var zb = backward * box.Maximum.Z;
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var translation = transform.TranslationVector;
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result = new BoundingBox(
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Vector3.Min(xa, xb) + Vector3.Min(ya, yb) + Vector3.Min(za, zb) + translation,
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Vector3.Max(xa, xb) + Vector3.Max(ya, yb) + Vector3.Max(za, zb) + translation);
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/*
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// Get box corners
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var corners = new Vector3[8];
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box.GetCorners(corners);
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// Transform them
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for (int i = 0; i < 8; i++)
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{
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Vector3.Transform(ref corners[i], ref transform, out corners[i]);
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}
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// Construct box from the points
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FromPoints(corners, out result);
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*/
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}
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/// <summary>
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/// Transforms bounding box using the given transformation matrix.
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/// </summary>
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/// <param name="box">The bounding box to transform.</param>
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/// <param name="transform">The transformation matrix.</param>
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/// <returns>The result of the transformation.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static BoundingBox operator *(BoundingBox box, Matrix transform)
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{
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Transform(ref box, ref transform, out BoundingBox result);
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return result;
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}
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|
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/// <summary>
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|
/// Tests for equality between two objects.
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/// </summary>
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/// <param name="left">The first value to compare.</param>
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/// <param name="right">The second value to compare.</param>
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/// <returns>
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/// <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise,
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/// <c>false</c>.
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/// </returns>
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|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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|
public static bool operator ==(BoundingBox left, BoundingBox right)
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|
{
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|
return left.Equals(ref right);
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|
}
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|
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|
/// <summary>
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|
/// Tests for inequality between two objects.
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|
/// </summary>
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|
/// <param name="left">The first value to compare.</param>
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|
/// <param name="right">The second value to compare.</param>
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|
/// <returns>
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|
/// <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise,
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|
/// <c>false</c>.
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|
/// </returns>
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|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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|
public static bool operator !=(BoundingBox left, BoundingBox right)
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|
{
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|
return !left.Equals(ref right);
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|
}
|
|
|
|
/// <summary>
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|
/// Returns a <see cref="System.String" /> that represents this instance.
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|
/// </summary>
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|
/// <returns>
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|
/// A <see cref="System.String" /> that represents this instance.
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|
/// </returns>
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|
public override string ToString()
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|
{
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|
return string.Format(CultureInfo.CurrentCulture,
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|
"Minimum:{0} Maximum:{1}",
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|
Minimum.ToString(),
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|
Maximum.ToString());
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|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="System.String" /> that represents this instance.
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|
/// </summary>
|
|
/// <param name="format">The format.</param>
|
|
/// <returns>
|
|
/// A <see cref="System.String" /> that represents this instance.
|
|
/// </returns>
|
|
public string ToString(string format)
|
|
{
|
|
if (format == null)
|
|
return ToString();
|
|
|
|
return string.Format(CultureInfo.CurrentCulture,
|
|
"Minimum:{0} Maximum:{1}",
|
|
Minimum.ToString(format, CultureInfo.CurrentCulture),
|
|
Maximum.ToString(format, CultureInfo.CurrentCulture));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="System.String" /> that represents this instance.
|
|
/// </summary>
|
|
/// <param name="formatProvider">The format provider.</param>
|
|
/// <returns>
|
|
/// A <see cref="System.String" /> that represents this instance.
|
|
/// </returns>
|
|
public string ToString(IFormatProvider formatProvider)
|
|
{
|
|
return string.Format(formatProvider,
|
|
"Minimum:{0} Maximum:{1}",
|
|
Minimum.ToString(),
|
|
Maximum.ToString());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="System.String" /> that represents this instance.
|
|
/// </summary>
|
|
/// <param name="format">The format.</param>
|
|
/// <param name="formatProvider">The format provider.</param>
|
|
/// <returns>
|
|
/// A <see cref="System.String" /> that represents this instance.
|
|
/// </returns>
|
|
public string ToString(string format, IFormatProvider formatProvider)
|
|
{
|
|
if (format == null)
|
|
return ToString(formatProvider);
|
|
|
|
return string.Format(formatProvider,
|
|
"Minimum:{0} Maximum:{1}",
|
|
Minimum.ToString(format, formatProvider),
|
|
Maximum.ToString(format, formatProvider));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for this instance.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
|
|
/// </returns>
|
|
public override int GetHashCode()
|
|
{
|
|
unchecked
|
|
{
|
|
return (Minimum.GetHashCode() * 397) ^ Maximum.GetHashCode();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
|
|
/// <returns>
|
|
/// <c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.
|
|
/// </returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public bool Equals(ref BoundingBox value)
|
|
{
|
|
return (Minimum == value.Minimum) && (Maximum == value.Maximum);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
|
|
/// <returns>
|
|
/// <c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.
|
|
/// </returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public bool Equals(BoundingBox value)
|
|
{
|
|
return Equals(ref value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="System.Object" /> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="value">The <see cref="System.Object" /> to compare with this instance.</param>
|
|
/// <returns>
|
|
/// <c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.
|
|
/// </returns>
|
|
public override bool Equals(object value)
|
|
{
|
|
if (!(value is BoundingBox))
|
|
return false;
|
|
|
|
var strongValue = (BoundingBox)value;
|
|
return Equals(ref strongValue);
|
|
}
|
|
}
|
|
}
|