43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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namespace FlaxEngine
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{
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/// <summary>
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/// Virtual input axis binding. Helps with listening for a selected axis input.
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/// </summary>
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public class InputAxis
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{
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/// <summary>
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/// The name of the axis to use. See <see cref="Input.AxisMappings"/>.
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/// </summary>
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[Tooltip("The name of the axis to use.")]
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public string Name;
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/// <summary>
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/// Gets the current axis value.
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/// </summary>
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public float Value => Input.GetAxis(Name);
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/// <summary>
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/// Gets the current axis raw value.
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/// </summary>
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public float ValueRaw => Input.GetAxisRaw(Name);
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/// <summary>
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/// Initializes a new instance of the <see cref="InputAxis"/> class.
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/// </summary>
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public InputAxis()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="InputAxis"/> class.
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/// </summary>
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/// <param name="name">The axis name.</param>
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public InputAxis(string name)
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{
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Name = name;
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}
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}
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}
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