Useful in managed code to check the existence of the scene in hot paths by avoiding expensive marshalling of the Scene object.
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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namespace FlaxEngine
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{
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partial class Script
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{
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/// <summary>
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/// Gets the scene object which contains this script.
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/// </summary>
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[HideInEditor, NoSerialize]
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public Scene Scene
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{
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get
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{
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var parent = Actor;
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return parent ? parent.Scene : null;
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}
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}
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/// <summary>
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/// Gets value indicating if the actor owning the script is in a scene.
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/// </summary>
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[HideInEditor, NoSerialize]
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public bool HasScene => Actor?.HasScene ?? false;
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/// <summary>
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/// Gets or sets the world space transformation of the actors owning this script.
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/// </summary>
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[HideInEditor, NoSerialize, NoAnimate]
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public Transform Transform
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{
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get => Actor.Transform;
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set => Actor.Transform = value;
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}
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/// <summary>
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/// Gets or sets the local space transformation of the actors owning this script.
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/// </summary>
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[HideInEditor, NoSerialize, NoAnimate]
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public Transform LocalTransform
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{
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get => Actor.LocalTransform;
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set => Actor.LocalTransform = value;
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}
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}
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}
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