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FlaxEngine/Source/Engine/Particles/Graph/CPU/ParticleEmitterGraph.CPU.Particles.cpp

473 lines
13 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "ParticleEmitterGraph.CPU.h"
#include "Engine/Particles/ParticleEmitter.h"
#include "Engine/Particles/ParticleEffect.h"
#include "Engine/Particles/ParticleEmitterFunction.h"
#include "Engine/Graphics/RenderTask.h"
#define GET_VIEW() auto mainViewTask = MainRenderTask::Instance && MainRenderTask::Instance->LastUsedFrame != 0 ? MainRenderTask::Instance : nullptr
#define ACCESS_PARTICLE_ATTRIBUTE(index) (_data->Buffer->GetParticleCPU(_particleIndex) + _data->Buffer->Layout->Attributes[node->Attributes[index]].Offset)
#define GET_PARTICLE_ATTRIBUTE(index, type) *(type*)ACCESS_PARTICLE_ATTRIBUTE(index)
void ParticleEmitterGraphCPUExecutor::ProcessGroupParameters(Box* box, Node* node, Value& value)
{
switch (node->TypeID)
{
// Get
case 2:
{
int32 paramIndex;
const auto param = _graph.GetParameter((Guid)node->Values[0], paramIndex);
if (param)
{
value = _data->Parameters[paramIndex];
switch (param->Type.Type)
{
case VariantType::Vector2:
switch (box->ID)
{
case 1:
case 2:
value = value.AsVector2().Raw[box->ID - 1];
break;
}
break;
case VariantType::Vector3:
switch (box->ID)
{
case 1:
case 2:
case 3:
value = value.AsVector3().Raw[box->ID - 1];
break;
}
break;
case VariantType::Vector4:
case VariantType::Color:
switch (box->ID)
{
case 1:
case 2:
case 3:
case 4:
value = value.AsVector4().Raw[box->ID - 1];
break;
}
break;
case VariantType::Matrix:
{
auto& matrix = value.Type.Type == VariantType::Matrix && value.AsBlob.Data ? *(Matrix*)value.AsBlob.Data : Matrix::Identity;
switch (box->ID)
{
case 0:
value = matrix.GetRow1();
break;
case 1:
value = matrix.GetRow2();
break;
case 2:
value = matrix.GetRow3();
break;
case 3:
value = matrix.GetRow4();
break;
default: CRASH;
break;
}
break;
}
}
}
else
{
// TODO: add warning that no parameter selected
value = Value::Zero;
}
break;
}
default:
break;
}
}
void ParticleEmitterGraphCPUExecutor::ProcessGroupTextures(Box* box, Node* node, Value& value)
{
switch (node->TypeID)
{
// Scene Texture
case 6:
{
// Not supported
value = Value::Zero;
break;
}
// Scene Depth
case 8:
{
// Not supported
value = Value::Zero;
break;
}
// Texture
case 11:
{
// TODO: support sampling textures in CPU particles
value = Value::Zero;
break;
}
// Load Texture
case 13:
{
// TODO: support sampling textures in CPU particles
value = Value::Zero;
break;
}
default:
break;
}
}
void ParticleEmitterGraphCPUExecutor::ProcessGroupTools(Box* box, Node* node, Value& value)
{
switch (node->TypeID)
{
// Linearize Depth
case 7:
{
// TODO: support Linearize Depth in CPU particles
value = Value::Zero;
break;
}
// Time
case 8:
{
value = box->ID == 0 ? _data->Time : _deltaTime;
break;
}
// Transform Position To Screen UV
case 9:
{
GET_VIEW();
const Matrix viewProjection = _viewTask ? _viewTask->View.PrevViewProjection : Matrix::Identity;
const Vector3 position = (Vector3)TryGetValue(node->GetBox(0), Value::Zero);
Vector4 projPos;
Vector3::Transform(position, viewProjection);
projPos /= projPos.W;
value = Vector2(projPos.X * 0.5f + 0.5f, projPos.Y * 0.5f + 0.5f);
break;
}
default:
VisjectExecutor::ProcessGroupTools(box, node, value);
break;
}
}
void ParticleEmitterGraphCPUExecutor::ProcessGroupParticles(Box* box, Node* nodeBase, Value& value)
{
auto node = (ParticleEmitterGraphCPUNode*)nodeBase;
switch (node->TypeID)
{
// Particle Attribute
case 100:
{
byte* ptr = ACCESS_PARTICLE_ATTRIBUTE(0);
switch ((ParticleAttribute::ValueTypes)node->Attributes[1])
{
case ParticleAttribute::ValueTypes::Float:
value = *(float*)ptr;
break;
case ParticleAttribute::ValueTypes::Vector2:
value = *(Vector2*)ptr;
break;
case ParticleAttribute::ValueTypes::Vector3:
value = *(Vector3*)ptr;
break;
case ParticleAttribute::ValueTypes::Vector4:
value = *(Vector4*)ptr;
break;
case ParticleAttribute::ValueTypes::Int:
value = *(int32*)ptr;
break;
case ParticleAttribute::ValueTypes::Uint:
value = *(uint32*)ptr;
break;
default: ;
}
break;
}
// Particle Attribute (by index)
case 303:
{
const auto particleIndex = tryGetValue(node->GetBox(1), _particleIndex);
byte* ptr = (_data->Buffer->GetParticleCPU((uint32)particleIndex) + _data->Buffer->Layout->Attributes[node->Attributes[0]].Offset);
switch ((ParticleAttribute::ValueTypes)node->Attributes[1])
{
case ParticleAttribute::ValueTypes::Float:
value = *(float*)ptr;
break;
case ParticleAttribute::ValueTypes::Vector2:
value = *(Vector2*)ptr;
break;
case ParticleAttribute::ValueTypes::Vector3:
value = *(Vector3*)ptr;
break;
case ParticleAttribute::ValueTypes::Vector4:
value = *(Vector4*)ptr;
break;
case ParticleAttribute::ValueTypes::Int:
value = *(int32*)ptr;
break;
case ParticleAttribute::ValueTypes::Uint:
value = *(uint32*)ptr;
break;
default: ;
}
break;
}
// Particle Position
case 101:
{
value = GET_PARTICLE_ATTRIBUTE(0, Vector3);
break;
}
// Particle Lifetime
case 102:
{
value = GET_PARTICLE_ATTRIBUTE(0, float);
break;
}
// Particle Age
case 103:
{
value = GET_PARTICLE_ATTRIBUTE(0, float);
break;
}
// Particle Color
case 104:
{
value = GET_PARTICLE_ATTRIBUTE(0, Vector4);
break;
}
// Particle Velocity
case 105:
{
value = GET_PARTICLE_ATTRIBUTE(0, Vector3);
break;
}
// Particle Sprite Size
case 106:
{
value = GET_PARTICLE_ATTRIBUTE(0, Vector2);
break;
}
// Particle Mass
case 107:
{
value = GET_PARTICLE_ATTRIBUTE(0, float);
break;
}
// Particle Rotation
case 108:
{
value = GET_PARTICLE_ATTRIBUTE(0, Vector3);
break;
}
// Particle Angular Velocity
case 109:
{
value = GET_PARTICLE_ATTRIBUTE(0, Vector3);
break;
}
// Particle Normalized Age
case 110:
{
const float age = GET_PARTICLE_ATTRIBUTE(0, float);
const float lifetime = GET_PARTICLE_ATTRIBUTE(1, float);
value = age / Math::Max(lifetime, ZeroTolerance);
break;
}
// Effect Position
case 200:
{
value = _effect->GetPosition();
break;
}
// Effect Rotation
case 201:
{
value = _effect->GetOrientation();
break;
}
// Effect Scale
case 202:
{
value = _effect->GetScale();
break;
}
// Simulation Mode
case 203:
{
value = box->ID == 0;
break;
}
// View Position
case 204:
{
value = _viewTask ? _viewTask->View.Position : Vector3::Zero;
break;
}
// View Direction
case 205:
{
value = _viewTask ? _viewTask->View.Direction : Vector3::Forward;
break;
}
// View Far Plane
case 206:
{
value = _viewTask ? _viewTask->View.Far : 0.0f;
break;
}
// Screen Size
case 207:
{
const Vector4 size = _viewTask ? _viewTask->View.ScreenSize : Vector4::Zero;
if (box->ID == 0)
value = Vector2(size.X, size.Y);
else
value = Vector2(size.Z, size.W);
break;
}
// Particle Emitter Function
case 300:
{
// Load function asset
const auto function = node->Assets[0].As<ParticleEmitterFunction>();
if (!function || function->WaitForLoaded())
{
value = Value::Zero;
break;
}
#if 0
// Prevent recursive calls
for (int32 i = _callStack.Count() - 1; i >= 0; i--)
{
if (_callStack[i]->Type == GRAPH_NODE_MAKE_TYPE(14, 300))
{
const auto callFunc = ((ParticleEmitterGraphCPUNode*)_callStack[i])->Assets[0].Get();
if (callFunc == function)
{
value = Value::Zero;
return;
}
}
}
#endif
// Create a instanced version of the function graph
ParticleEmitterGraphCPU* graph;
if (!_functions.TryGet(nodeBase, graph))
{
graph = New<ParticleEmitterGraphCPU>();
function->LoadSurface((ParticleEmitterGraphCPU&)*graph);
_functions.Add(nodeBase, graph);
}
// Peek the function output (function->Outputs maps the functions outputs to output nodes indices)
const int32 outputIndex = box->ID - 16;
if (outputIndex < 0 || outputIndex >= function->Outputs.Count())
{
value = Value::Zero;
break;
}
ParticleEmitterGraphCPU::Node* functionOutputNode = &graph->Nodes[function->Outputs[outputIndex]];
Box* functionOutputBox = functionOutputNode->TryGetBox(0);
// Evaluate the function output
_graphStack.Push((Graph*)graph);
value = functionOutputBox && functionOutputBox->HasConnection() ? eatBox(nodeBase, functionOutputBox->FirstConnection()) : Value::Zero;
_graphStack.Pop();
break;
}
// Particle Index
case 301:
value = _particleIndex;
break;
// Particles Count
case 302:
value = (uint32)_data->Buffer->CPU.Count;
break;
default:
VisjectExecutor::ProcessGroupParticles(box, nodeBase, value);
break;
}
}
void ParticleEmitterGraphCPUExecutor::ProcessGroupFunction(Box* box, Node* node, Value& value)
{
switch (node->TypeID)
{
// Function Input
case 1:
{
// Find the function call
ParticleEmitterGraphCPUNode* functionCallNode = nullptr;
ASSERT(_graphStack.Count() >= 2);
ParticleEmitterGraphCPU* graph;
for (int32 i = _callStack.Count() - 1; i >= 0; i--)
{
if (_callStack[i]->Type == GRAPH_NODE_MAKE_TYPE(14, 300) && _functions.TryGet(_callStack[i], graph) && _graphStack[_graphStack.Count() - 1] == (Graph*)graph)
{
functionCallNode = (ParticleEmitterGraphCPUNode*)_callStack[i];
break;
}
}
if (!functionCallNode)
{
value = Value::Zero;
break;
}
const auto function = functionCallNode->Assets[0].As<ParticleEmitterFunction>();
if (!_functions.TryGet((Node*)functionCallNode, graph) || !function)
{
value = Value::Zero;
break;
}
// Peek the input box to use
int32 inputIndex = -1;
for (int32 i = 0; i < function->Inputs.Count(); i++)
{
if (node->ID == graph->Nodes[function->Inputs[i]].ID)
{
inputIndex = i;
break;
}
}
if (inputIndex < 0 || inputIndex >= function->Inputs.Count())
{
value = Value::Zero;
break;
}
Box* functionCallBox = functionCallNode->TryGetBox(inputIndex);
if (functionCallBox && functionCallBox->HasConnection())
{
// Use provided input value from the function call
_graphStack.Pop();
value = eatBox(node, functionCallBox->FirstConnection());
_graphStack.Push((Graph*)graph);
}
else
{
// Use the default value from the function graph
value = TryGetValue(node->TryGetBox(1), Value::Zero);
}
break;
}
default:
break;
}
}