148 lines
6.1 KiB
C#
148 lines
6.1 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using System.Threading.Tasks;
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using FlaxEditor.Windows;
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using FlaxEditor.Windows.Assets;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Implementation of <see cref="BinaryAssetItem"/> for <see cref="CollisionData"/> assets.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetItem" />
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class CollisionDataItem : BinaryAssetItem
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{
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/// <inheritdoc />
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public CollisionDataItem(string path, ref Guid id, string typeName, Type type)
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: base(path, ref id, typeName, type, ContentItemSearchFilter.Other)
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{
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}
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/// <inheritdoc />
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public override bool OnEditorDrag(object context)
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{
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return true;
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}
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/// <inheritdoc />
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public override Actor OnEditorDrop(object context)
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{
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return new MeshCollider { CollisionData = FlaxEngine.Content.LoadAsync<CollisionData>(ID) };
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}
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}
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/// <summary>
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/// A <see cref="CollisionData"/> asset proxy object.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
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[ContentContextMenu("New/Physics/Collision Data")]
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class CollisionDataProxy : BinaryAssetProxy
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{
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/// <inheritdoc />
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public override string Name => "Collision Data";
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/// <inheritdoc />
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public override EditorWindow Open(Editor editor, ContentItem item)
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{
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return new CollisionDataWindow(editor, item as AssetItem);
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}
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/// <inheritdoc />
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public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
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{
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return new CollisionDataItem(path, ref id, typeName, AssetType);
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}
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x2c3e50);
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/// <inheritdoc />
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public override Type AssetType => typeof(CollisionData);
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/// <inheritdoc />
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public override bool CanCreate(ContentFolder targetLocation)
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{
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return targetLocation.CanHaveAssets;
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}
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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if (Editor.CreateAsset(Editor.NewAssetType.CollisionData, outputPath))
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throw new Exception("Failed to create new asset.");
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}
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/// <summary>
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/// Create collision data from model.
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/// </summary>
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/// <param name="model">The associated model.</param>
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/// <param name="created">The action to call once the collision data gets created (or reused from existing).</param>
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/// <param name="withRenaming">True if start initial item renaming by user, or tru to skip it.</param>
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public void CreateCollisionDataFromModel(Model model, Action<CollisionData> created = null, bool withRenaming = true)
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{
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// Check if there already is collision data for that model to reuse
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var modelItem = (AssetItem)Editor.Instance.ContentDatabase.Find(model.ID);
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if (modelItem?.ParentFolder != null)
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{
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foreach (var child in modelItem.ParentFolder.Children)
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{
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// Check if there is collision that was made with this model
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if (child is BinaryAssetItem b && b.IsOfType<CollisionData>())
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{
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var collisionData = FlaxEngine.Content.Load<CollisionData>(b.ID);
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if (collisionData && collisionData.Options.Model == model.ID)
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{
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Editor.Instance.Windows.ContentWin.Select(b);
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if (created != null)
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FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData));
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return;
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}
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}
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// Check if there is a auto-imported collision
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if (child is ContentFolder childFolder && childFolder.ShortName == modelItem.ShortName)
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{
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foreach (var childFolderChild in childFolder.Children)
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{
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if (childFolderChild is BinaryAssetItem c && c.IsOfType<CollisionData>())
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{
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var collisionData = FlaxEngine.Content.Load<CollisionData>(c.ID);
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if (collisionData && (collisionData.Options.Model == model.ID || collisionData.Options.Model == Guid.Empty))
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{
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Editor.Instance.Windows.ContentWin.Select(c);
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if (created != null)
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FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData));
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return;
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}
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}
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}
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}
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}
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}
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// Create new item so user can name it and then generate collision for it in async
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Action<ContentItem> create = contentItem =>
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{
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var assetItem = (AssetItem)contentItem;
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var collisionData = FlaxEngine.Content.LoadAsync<CollisionData>(assetItem.ID);
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if (collisionData == null || collisionData.WaitForLoaded())
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{
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Editor.LogError("Failed to load created collision data.");
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return;
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}
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Task.Run(() =>
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{
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Editor.CookMeshCollision(assetItem.Path, CollisionDataType.TriangleMesh, model);
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if (created != null)
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FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData));
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});
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};
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var initialName = (modelItem?.ShortName ?? Path.GetFileNameWithoutExtension(model.Path)) + " Collision";
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Editor.Instance.Windows.ContentWin.NewItem(this, null, create, initialName, withRenaming);
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}
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}
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}
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