76 lines
3.1 KiB
C#
76 lines
3.1 KiB
C#
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
|
|
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using Flax.Build;
|
|
using Flax.Build.NativeCpp;
|
|
|
|
/// <summary>
|
|
/// Application startup module.
|
|
/// </summary>
|
|
public class Main : EngineModule
|
|
{
|
|
/// <inheritdoc />
|
|
public override void Setup(BuildOptions options)
|
|
{
|
|
base.Setup(options);
|
|
|
|
// Use source folder per platform group
|
|
options.SourcePaths.Clear();
|
|
switch (options.Platform.Target)
|
|
{
|
|
case TargetPlatform.Windows:
|
|
options.SourcePaths.Add(Path.Combine(FolderPath, "Windows"));
|
|
|
|
// Visual Leak Detector (https://kinddragon.github.io/vld/)
|
|
/*{
|
|
var vldPath = @"C:\Program Files (x86)\Visual Leak Detector";
|
|
var vldBinaries = options.Toolchain.Architecture == TargetArchitecture.x64 ? "Win64" : "Win32";
|
|
var vldBinariesPostfix = options.Toolchain.Architecture == TargetArchitecture.x64 ? "x64" : "x86";
|
|
options.PrivateDefinitions.Add("USE_VLD_MEM_LEAKS_CHECK");
|
|
options.PrivateDefinitions.Add("VLD_FORCE_ENABLE");
|
|
options.PrivateIncludePaths.Add(Path.Combine(vldPath, "include"));
|
|
options.OutputFiles.Add(Path.Combine(vldPath, "lib", vldBinaries, "vld.lib"));
|
|
options.DependencyFiles.Add(Path.Combine(vldPath, "bin", vldBinaries, "vld_" + vldBinariesPostfix + ".dll"));
|
|
options.DependencyFiles.Add(Path.Combine(vldPath, "bin", vldBinaries, "vld_" + vldBinariesPostfix + ".pdb"));
|
|
options.DependencyFiles.Add(Path.Combine(vldPath, "bin", vldBinaries, "dbghelp.dll"));
|
|
options.DependencyFiles.Add(Path.Combine(vldPath, "bin", vldBinaries, "Microsoft.DTfW.DHL.manifest"));
|
|
}*/
|
|
|
|
// Visual Studio memory leaks detection
|
|
/*{
|
|
options.PrivateDefinitions.Add("USE_VS_MEM_LEAKS_CHECK");
|
|
}*/
|
|
|
|
break;
|
|
case TargetPlatform.XboxOne:
|
|
case TargetPlatform.UWP:
|
|
options.SourcePaths.Add(Path.Combine(FolderPath, "UWP"));
|
|
|
|
// Use Visual C++ component extensions C++/CX for UWP
|
|
options.CompileEnv.WinRTComponentExtensions = true;
|
|
options.CompileEnv.GenerateDocumentation = true;
|
|
|
|
break;
|
|
case TargetPlatform.Linux:
|
|
options.SourcePaths.Add(Path.Combine(FolderPath, "Linux"));
|
|
break;
|
|
case TargetPlatform.PS4:
|
|
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "PS4", "Engine", "Main"));
|
|
break;
|
|
case TargetPlatform.XboxScarlett:
|
|
options.SourcePaths.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "XboxScarlett", "Engine", "Main"));
|
|
break;
|
|
case TargetPlatform.Android:
|
|
options.SourcePaths.Add(Path.Combine(FolderPath, "Android"));
|
|
break;
|
|
default: throw new InvalidPlatformException(options.Platform.Target);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void GetFilesToDeploy(List<string> files)
|
|
{
|
|
}
|
|
}
|