Files
FlaxEngine/Source/Engine/ShadersCompilation/OpenGL/ShaderCompilerOGL.h
2020-12-07 23:40:54 +01:00

51 lines
1.3 KiB
C++

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#pragma once
#if COMPILE_WITH_OGL_SHADER_COMPILER
#include "Engine/ShadersCompilation/ShaderCompiler.h"
#include "IncludeXShaderCompiler.h"
#include "../IncludeOpenGLHeaders.h"
#include "Engine/Serialization/MemoryWriteStream.h"
#include <sstream>
/// <summary>
/// Implementation of shaders compiler for OpenGL and OpenGL ES platforms
/// </summary>
class ShaderCompilerOGL : public ShaderCompiler
{
private:
ShaderProfile _profile;
ShaderCompilationContext* _context;
Array<ShaderMacro> _globalMacros;
Array<ShaderMacro> _macros;
Array<ShaderResourceBuffer> _constantBuffers;
Array<byte> _dataCompressedCache;
Xsc::ShaderInput _inputDesc;
Xsc::ShaderOutput _outputDesc;
std::stringstream _sourceStream;
public:
/// <summary>
/// Initializes a new instance of the <see cref="ShaderCompilerOGL"/> class.
/// </summary>
/// <param name="profile">The profile.</param>
ShaderCompilerOGL(ShaderProfile profile);
private:
bool ProcessShader(Xsc::Reflection::ReflectionData& data, uint32& cbMask, uint32& srMask, uint32& uaMask)
protected:
// [ShaderCompiler]
bool CompileShader(ShaderFunctionMeta& meta, WritePermutationData customDataWrite = nullptr) override;
bool OnCompileBegin() override;
};
#endif