Files
FlaxEngine/Source/Engine/Streaming/Handlers/AudioStreamingHandler.cpp
2020-12-07 23:40:54 +01:00

68 lines
2.4 KiB
C++

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
#include "AudioStreamingHandler.h"
#include "Engine/Audio/AudioClip.h"
#include "Engine/Audio/Audio.h"
#include "Engine/Audio/AudioSource.h"
StreamingQuality AudioStreamingHandler::CalculateTargetQuality(StreamableResource* resource, DateTime now)
{
// Audio clips don't use quality but only residency
return MAX_STREAMING_QUALITY;
}
int32 AudioStreamingHandler::CalculateResidency(StreamableResource* resource, StreamingQuality quality)
{
ASSERT(resource);
auto clip = static_cast<AudioClip*>(resource);
const int32 chunksCount = clip->Buffers.Count();
bool chunksMask[ASSET_FILE_DATA_CHUNKS];
Platform::MemoryClear(chunksMask, sizeof(chunksMask));
// Find audio chunks required for streaming
clip->StreamingQueue.Clear();
for (int32 sourceIndex = 0; sourceIndex < Audio::Sources.Count(); sourceIndex++)
{
// TODO: collect refs to audio clip from sources and use faster iteration (but do it thread-safe)
const auto src = Audio::Sources[sourceIndex];
if (src->Clip == clip && src->GetState() == AudioSource::States::Playing)
{
// Stream the current and the next chunk if could be used in a while
const int32 chunk = src->_streamingFirstChunk;
ASSERT(Math::IsInRange(chunk, 0, chunksCount));
chunksMask[chunk] = true;
const float StreamingDstSec = 2.0f;
if (chunk + 1 < chunksCount && src->GetTime() + StreamingDstSec >= clip->GetBufferStartTime(src->_streamingFirstChunk))
{
chunksMask[chunk + 1] = true;
}
}
}
// Try to enqueue chunks to modify (load or unload)
for (int32 i = 0; i < chunksCount; i++)
{
if (chunksMask[i] != (clip->Buffers[i] != 0))
{
clip->StreamingQueue.Add(i);
}
}
return clip->StreamingQueue.Count();
}
int32 AudioStreamingHandler::CalculateRequestedResidency(StreamableResource* resource, int32 targetResidency)
{
// No smoothing or slowdown in residency change
return targetResidency;
}
bool AudioStreamingHandler::RequiresStreaming(StreamableResource* resource, int32 currentResidency, int32 targetResidency)
{
// Audio clips use streaming queue buffer to detect streaming request start
const auto clip = static_cast<AudioClip*>(resource);
return clip->StreamingQueue.HasItems();
}