16 lines
319 B
C++
16 lines
319 B
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Content/JsonAsset.h"
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/// <summary>
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/// The scene asset.
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/// </summary>
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API_CLASS(NoSpawn) class SceneAsset : public JsonAsset
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{
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DECLARE_ASSET_HEADER(SceneAsset);
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protected:
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bool IsInternalType() const override;
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};
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