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FlaxEngine/Source/Shaders/Stencil.hlsl
2025-10-07 18:07:23 +02:00

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570 B
HLSL

// Copyright (c) Wojciech Figat. All rights reserved.
#ifndef __STENCIL__
#define __STENCIL__
#include "./Flax/Common.hlsl"
// Stencil bits usage (must match RenderBuffers.h)
// [0] | Object Layer
// [1] | Object Layer
// [2] | Object Layer
// [3] | Object Layer
// [4] | Object Layer
// [5] | <unsued>
// [6] | <unsued>
// [7] | <unsued>
#define STENCIL_BUFFER_OBJECT_LAYER(stencil) uint(stencil & 0x1f)
#ifndef STENCIL_BUFFER_SWIZZLE
#define STENCIL_BUFFER_SWIZZLE .g
#endif
#define STENCIL_BUFFER_LOAD(rt, pos) rt.Load(int3(pos, 0)) STENCIL_BUFFER_SWIZZLE
#endif