Files
FlaxEngine/Source/Engine/Scripting/Plugins/Plugin.h
2024-02-26 19:00:48 +01:00

47 lines
1.2 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "PluginDescription.h"
#include "Engine/Scripting/ScriptingObject.h"
/// <summary>
/// Base class for game engine editor plugins.
/// </summary>
API_CLASS(Abstract) class FLAXENGINE_API Plugin : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE(Plugin);
private:
friend class PluginManagerService;
bool _initialized = false;
protected:
/// <remarks>
/// Plugin description. Should be a constant part of the plugin created in constructor and valid before calling <see cref="Initialize"/>.
/// </remarks>
API_FIELD() PluginDescription _description;
public:
/// <summary>
/// Gets the description.
/// </summary>
API_PROPERTY() const PluginDescription& GetDescription() const
{
return _description;
}
/// <summary>
/// Initialization method called when this plugin is loaded to the memory and can be used.
/// </summary>
API_FUNCTION() virtual void Initialize()
{
}
/// <summary>
/// Cleanup method called when this plugin is being unloaded or reloaded or engine is closing.
/// </summary>
API_FUNCTION() virtual void Deinitialize()
{
}
};