41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using FlaxEditor.SceneGraph.Actors;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.SceneGraph.GUI
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{
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/// <summary>
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/// A <see cref="ActorTreeNode"/> custom implementation for <see cref="SceneNode"/>.
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/// </summary>
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/// <seealso cref="FlaxEditor.SceneGraph.GUI.ActorTreeNode" />
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public sealed class SceneTreeNode : ActorTreeNode
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{
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/// <inheritdoc />
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public override void UpdateText()
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{
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base.UpdateText();
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// Append asset name if used
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var filename = ((Scene)Actor).Filename;
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if (!string.IsNullOrEmpty(filename))
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{
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Text += " (";
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Text += filename;
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Text += ")";
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}
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// Append star character to modified scenes
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if (ActorNode is SceneNode node && node.IsEdited)
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Text += "*";
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}
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/// <inheritdoc />
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protected override Color CacheTextColor()
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{
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return Style.Current.Foreground;
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}
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}
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}
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