232 lines
8.5 KiB
C#
232 lines
8.5 KiB
C#
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using System.Runtime.CompilerServices;
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namespace FlaxEngine
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{
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/// <summary>
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/// A collection of functions to handle text rendering with fallback font
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/// </summary>
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public static class FallbackTextUtils
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{
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public static FallbackFonts Fallbacks
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{
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get; set;
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} = null;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void DrawText(Font font, string text, Color color, ref TextLayoutOptions layout, MaterialBase customMaterial = null, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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Render2D.DrawText(font, Fallbacks, text, color, ref layout, customMaterial);
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}
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else
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{
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Render2D.DrawText(font, text, color, ref layout, customMaterial);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void DrawText(Font font, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f, bool useFallback = true)
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{
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var layout = new TextLayoutOptions
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{
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Bounds = layoutRect,
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HorizontalAlignment = horizontalAlignment,
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VerticalAlignment = verticalAlignment,
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TextWrapping = textWrapping,
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Scale = scale,
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BaseLinesGapScale = baseLinesGapScale,
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};
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if (Fallbacks != null && useFallback)
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{
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Render2D.DrawText(font, Fallbacks, text, color, ref layout);
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}
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else
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{
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Render2D.DrawText(font, text, color, ref layout);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void DrawText(Font font, MaterialBase customMaterial, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f, bool useFallback = true)
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{
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var layout = new TextLayoutOptions
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{
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Bounds = layoutRect,
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HorizontalAlignment = horizontalAlignment,
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VerticalAlignment = verticalAlignment,
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TextWrapping = textWrapping,
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Scale = scale,
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BaseLinesGapScale = baseLinesGapScale,
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};
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if (Fallbacks != null && useFallback)
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{
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Render2D.DrawText(font, Fallbacks, text, color, ref layout, customMaterial);
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}
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else
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{
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Render2D.DrawText(font, text, color, ref layout, customMaterial);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Float2 MeasureText(Font font, string text, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.MeasureText(Fallbacks, text);
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}
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else
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{
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return font.MeasureText(text);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Float2 MeasureText(Font font, string text, ref TextRange textRange, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.MeasureText(Fallbacks, text, ref textRange);
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}
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else
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{
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return font.MeasureText(text, ref textRange);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Float2 MeasureText(Font font, string text, ref TextLayoutOptions layout, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.MeasureText(Fallbacks, text, ref layout);
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}
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else
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{
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return font.MeasureText(text, ref layout);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Float2 MeasureText(Font font, string text, ref TextRange textRange, ref TextLayoutOptions layout, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.MeasureText(Fallbacks, text, ref textRange, ref layout);
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}
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else
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{
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return font.MeasureText(text, ref textRange, ref layout);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int HitTestText(Font font, string text, Float2 location, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.HitTestText(Fallbacks, text, location);
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}
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else
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{
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return font.HitTestText(text, location);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int HitTestText(Font font, string text, ref TextRange textRange, Float2 location, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.HitTestText(Fallbacks, text, ref textRange, location);
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}
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else
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{
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return font.HitTestText(text, ref textRange, location);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int HitTestText(Font font, string text, Float2 location, ref TextLayoutOptions layout, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.HitTestText(Fallbacks, text, location, ref layout);
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}
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else
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{
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return font.HitTestText(text, location, ref layout);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int HitTestText(Font font, string text, ref TextRange textRange, Float2 location, ref TextLayoutOptions layout, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.HitTestText(Fallbacks, text, ref textRange, location, ref layout);
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}
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else
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{
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return font.HitTestText(text, ref textRange, location, ref layout);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Float2 GetCharPosition(Font font, string text, int index, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.GetCharPosition(Fallbacks, text, index);
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}
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else
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{
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return font.GetCharPosition(text, index);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Float2 GetCharPosition(Font font, string text, ref TextRange textRange, int index, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.GetCharPosition(Fallbacks, text, ref textRange, index);
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}
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else
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{
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return font.GetCharPosition(text, ref textRange, index);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Float2 GetCharPosition(Font font, string text, int index, ref TextLayoutOptions layout, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.GetCharPosition(Fallbacks, text, index, ref layout);
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}
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else
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{
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return font.GetCharPosition(text, index, ref layout);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Float2 GetCharPosition(Font font, string text, ref TextRange textRange, int index, ref TextLayoutOptions layout, bool useFallback = true)
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{
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if (Fallbacks != null && useFallback)
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{
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return font.GetCharPosition(Fallbacks, text, ref textRange, index, ref layout);
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}
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else
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{
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return font.GetCharPosition(text, ref textRange, index, ref layout);
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}
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}
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}
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}
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