Files
FlaxEngine/Source/Engine/Networking/NetworkStream.cpp

266 lines
6.3 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#include "NetworkStream.h"
#include "INetworkSerializable.h"
#include "Engine/Core/Math/Quaternion.h"
#include "Engine/Core/Math/Transform.h"
// Quaternion quantized for optimized network data size.
struct NetworkQuaternion
{
enum Flag : uint8
{
None = 0,
HasX = 1,
HasY = 2,
HasZ = 4,
NegativeX = 8,
NegativeY = 16,
NegativeZ = 32,
NegativeW = 64,
};
FORCE_INLINE static void Read(NetworkStream* stream, Quaternion& data)
{
uint8 flags;
stream->Read(flags);
if (flags == None)
{
// Early out on default value
data = Quaternion::Identity;
return;
}
Quaternion raw = Quaternion::Identity;
#define READ_COMPONENT(comp, hasFlag, negativeFlag) \
if (flags & hasFlag) \
{ \
uint16 packed; \
stream->Read(packed); \
const float norm = (float)packed / (float)MAX_uint16; \
raw.comp = norm; \
if (flags & negativeFlag) \
raw.comp = -raw.comp; \
}
READ_COMPONENT(X, HasX, NegativeX);
READ_COMPONENT(Y, HasY, NegativeY);
READ_COMPONENT(Z, HasZ, NegativeZ);
#define READ_COMPONENT
// Calculate W
raw.W = Math::Sqrt(Math::Max(1.0f - raw.X * raw.X - raw.Y * raw.Y - raw.Z * raw.Z, 0.0f));
if (flags & NegativeW)
raw.W = -raw.W;
raw.Normalize();
data = raw;
}
FORCE_INLINE static void Write(NetworkStream* stream, const Quaternion& data)
{
// Assumes rotation is normalized so W can be recalculated
Quaternion raw = data;
raw.Normalize();
// Compose flags that describe the data
uint8 flags = HasX | HasY | HasZ;
#define QUANTIZE_COMPONENT(comp, hasFlag, negativeFlag) \
if (Math::IsZero(raw.comp)) \
flags &= ~hasFlag; \
else if (raw.comp < 0.0f) \
flags |= negativeFlag
QUANTIZE_COMPONENT(X, HasX, NegativeX);
QUANTIZE_COMPONENT(Y, HasY, NegativeY);
QUANTIZE_COMPONENT(Z, HasZ, NegativeZ);
if (raw.W < 0.0f)
flags |= NegativeW;
#undef QUANTIZE_COMPONENT
// Write data
stream->Write(flags);
#define WRITE_COMPONENT(comp, hasFlag) \
if (flags & hasFlag) \
{ \
const float norm = Math::Abs(raw.comp); \
const uint16 packed = (uint16)(norm * MAX_uint16); \
stream->Write(packed); \
}
WRITE_COMPONENT(X, HasX);
WRITE_COMPONENT(Y, HasY);
WRITE_COMPONENT(Z, HasZ);
#undef WRITE_COMPONENT
}
};
NetworkStream::NetworkStream(const SpawnParams& params)
: ScriptingObject(params)
, ReadStream()
, WriteStream()
{
}
NetworkStream::~NetworkStream()
{
if (_allocated)
Allocator::Free(_buffer);
}
void NetworkStream::Initialize(uint32 minCapacity)
{
// Unlink buffer if was reading from memory
if (!_allocated)
_buffer = nullptr;
// Allocate if buffer is missing or too small
if (!_buffer || _length < minCapacity)
{
// Release previous
if (_buffer)
Allocator::Free(_buffer);
// Allocate new one
_buffer = (byte*)Allocator::Allocate(minCapacity);
_length = minCapacity;
_allocated = true;
}
// Reset pointer to the start
_position = _buffer;
}
void NetworkStream::Initialize(byte* buffer, uint32 length)
{
if (_allocated)
Allocator::Free(_buffer);
_position = _buffer = buffer;
_length = length;
_allocated = false;
}
void NetworkStream::Read(INetworkSerializable& obj)
{
obj.Deserialize(this);
}
void NetworkStream::Read(INetworkSerializable* obj)
{
obj->Deserialize(this);
}
void NetworkStream::Read(Quaternion& data)
{
NetworkQuaternion::Read(this, data);
}
void NetworkStream::Read(Transform& data, bool useDouble)
{
struct NonQuantized
{
Vector3 Pos;
Float3 Scale;
};
NonQuantized nonQuantized;
ReadBytes(&nonQuantized, sizeof(nonQuantized));
NetworkQuaternion::Read(this, data.Orientation);
data.Translation = nonQuantized.Pos;
data.Scale = nonQuantized.Scale;
}
void NetworkStream::Write(INetworkSerializable& obj)
{
obj.Serialize(this);
}
void NetworkStream::Write(INetworkSerializable* obj)
{
obj->Serialize(this);
}
void NetworkStream::Write(const Quaternion& data)
{
NetworkQuaternion::Write(this, data);
}
void NetworkStream::Write(const Transform& data, bool useDouble)
{
struct NonQuantized
{
Vector3 Pos;
Float3 Scale;
};
// TODO: quantize transform (at least scale)
NonQuantized nonQuantized = { data.Translation, data.Scale };
WriteBytes(&nonQuantized, sizeof(nonQuantized));
NetworkQuaternion::Write(this, data.Orientation);
}
void NetworkStream::Flush()
{
// Nothing to do
}
void NetworkStream::Close()
{
if (_allocated)
Allocator::Free(_buffer);
_position = _buffer = nullptr;
_length = 0;
_allocated = false;
}
uint32 NetworkStream::GetLength()
{
return _length;
}
uint32 NetworkStream::GetPosition()
{
return static_cast<uint32>(_position - _buffer);
}
void NetworkStream::SetPosition(uint32 seek)
{
ASSERT(_length > 0);
_position = _buffer + seek;
}
void NetworkStream::ReadBytes(void* data, uint32 bytes)
{
if (bytes > 0)
{
ASSERT(data && GetLength() - GetPosition() >= bytes);
Platform::MemoryCopy(data, _position, bytes);
_position += bytes;
}
}
void NetworkStream::WriteBytes(const void* data, uint32 bytes)
{
// Calculate current position
const uint32 position = GetPosition();
// Check if there is need to update a buffer size
if (_length - position < bytes)
{
// Perform reallocation
uint32 newLength = _length != 0 ? _length * 2 : 256;
while (newLength < position + bytes)
newLength *= 2;
byte* newBuf = (byte*)Allocator::Allocate(newLength);
if (_buffer && _length)
Platform::MemoryCopy(newBuf, _buffer, _length);
if (_allocated)
Allocator::Free(_buffer);
// Update state
_buffer = newBuf;
_length = newLength;
_position = _buffer + position;
_allocated = true;
}
// Copy data
Platform::MemoryCopy(_position, data, bytes);
_position += bytes;
}