Files
FlaxEngine/Source/Editor/SceneGraph/Actors/ClothNode.cs

30 lines
655 B
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
/// <summary>
/// Scene tree node for <see cref="Cloth"/> actor type.
/// </summary>
[HideInEditor]
public sealed class ClothNode : ActorNode
{
/// <inheritdoc />
public ClothNode(Actor actor)
: base(actor)
{
}
/// <inheritdoc />
public override void PostSpawn()
{
base.PostSpawn();
// Snap to the parent
if (!(ParentNode is SceneNode))
Actor.LocalTransform = Transform.Identity;
}
}
}