Files
FlaxEngine/Source/Engine/Networking/NetworkInternal.h
2022-10-24 12:07:16 +02:00

29 lines
776 B
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
enum class NetworkMessageIDs : uint8
{
None = 0,
Handshake,
HandshakeReply,
ReplicatedObject,
SpawnObject,
MAX,
};
class NetworkInternal
{
public:
static void NetworkReplicatorClientConnected(NetworkClient* client);
static void NetworkReplicatorClientDisconnected(NetworkClient* client);
static void NetworkReplicatorClear();
static void NetworkReplicatorPreUpdate();
static void NetworkReplicatorUpdate();
static void OnNetworkMessageReplicatedObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
static void OnNetworkMessageSpawnObject(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer);
};