Files
FlaxEngine/Source/Engine/Platform/iOS/iOSPlatformSettings.h
2023-06-01 00:46:39 +02:00

40 lines
1.1 KiB
C

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_IOS || USE_EDITOR
#include "../Apple/ApplePlatformSettings.h"
/// <summary>
/// iOS platform settings.
/// </summary>
API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API iOSPlatformSettings : public ApplePlatformSettings
{
DECLARE_SCRIPTING_TYPE_MINIMAL(ApplePlatformSettings);
/// <summary>
/// The app developer name - App Store Team ID.
/// </summary>
API_FIELD(Attributes="EditorOrder(10), EditorDisplay(\"General\")")
String AppTeamId;
/// <summary>
/// Gets the instance of the settings asset (default value if missing). Object returned by this method is always loaded with valid data to use.
/// </summary>
static iOSPlatformSettings* Get();
// [SettingsBase]
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) final override
{
ApplePlatformSettings::Deserialize(stream, modifier);
DESERIALIZE(AppTeamId);
}
};
#if PLATFORM_IOS
typedef iOSPlatformSettings PlatformSettings;
#endif
#endif