Files
FlaxEngine/Source/Engine/Terrain/TerrainManager.h
2024-02-26 19:00:48 +01:00

33 lines
1.1 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
struct DrawCall;
class GPUBuffer;
class MaterialBase;
/// <summary>
/// Terrain service used to unify and provide data sharing for various terrain instances and related logic.
/// </summary>
class TerrainManager
{
public:
/// <summary>
/// Gets the default terrain material to be used for rendering.
/// </summary>
/// <returns>The default material for terrain.</returns>
static MaterialBase* GetDefaultTerrainMaterial();
/// <summary>
/// Gets the chunk geometry buffers for the given chunk size (after LOD reduction).
/// </summary>
/// <param name="drawCall">The draw call to setup (sets the geometry data such as vertex and index buffers to use).</param>
/// <param name="chunkSize">The chunk size (on chunk edge) for the LOD0 chunk. Must be equal or higher than 3.</param>
/// <param name="lodIndex">The chunk LOD.</param>
/// <returns>True if failed to get it, otherwise false.</returns>
static bool GetChunkGeometry(DrawCall& drawCall, int32 chunkSize, int32 lodIndex);
};