# Conflicts: # Content/Shaders/GI/DDGI.flax # Content/Shaders/GI/GlobalSurfaceAtlas.flax # Content/Shaders/TAA.flax # Content/Shaders/VolumetricFog.flax # Source/Editor/CustomEditors/Editors/ActorTagEditor.cs # Source/Engine/Core/Config/GraphicsSettings.cpp # Source/Engine/Engine/PostProcessEffect.cs # Source/Engine/Graphics/GPUResourcesCollection.cpp # Source/Engine/Graphics/GPUResourcesCollection.h # Source/Engine/Graphics/PostProcessBase.h # Source/FlaxEngine.Gen.cs
107 lines
3.3 KiB
C#
107 lines
3.3 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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partial struct SceneReference : IComparable, IComparable<Guid>, IComparable<SceneReference>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="SceneReference"/> class.
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/// </summary>
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/// <param name="id">The identifier of the scene asset.</param>
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public SceneReference(Guid id)
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{
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ID = id;
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}
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/// <summary>
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/// Compares two values and returns true if are equal or false if unequal.
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/// </summary>
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/// <param name="left">The left value.</param>
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/// <param name="right">The right value.</param>
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/// <returns>True if values are equal, otherwise false.</returns>
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public static bool operator ==(SceneReference left, SceneReference right)
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{
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return left.ID == right.ID;
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}
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/// <summary>
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/// Compares two values and returns false if are equal or true if unequal.
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/// </summary>
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/// <param name="left">The left value.</param>
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/// <param name="right">The right value.</param>
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/// <returns>True if values are not equal, otherwise false.</returns>
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public static bool operator !=(SceneReference left, SceneReference right)
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{
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return left.ID != right.ID;
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}
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/// <summary>
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/// Compares two values and returns true if are equal or false if unequal.
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/// </summary>
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/// <param name="left">The left value.</param>
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/// <param name="right">The right value.</param>
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/// <returns>True if values are equal, otherwise false.</returns>
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public static bool operator ==(SceneReference left, Guid right)
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{
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return left.ID == right;
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}
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/// <summary>
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/// Compares two values and returns false if are equal or true if unequal.
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/// </summary>
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/// <param name="left">The left value.</param>
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/// <param name="right">The right value.</param>
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/// <returns>True if values are not equal, otherwise false.</returns>
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public static bool operator !=(SceneReference left, Guid right)
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{
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return left.ID != right;
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}
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/// <inheritdoc />
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public int CompareTo(object obj)
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{
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if (obj is Guid id)
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return CompareTo(id);
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if (obj is SceneReference other)
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return CompareTo(other);
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return 0;
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}
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/// <inheritdoc />
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public int CompareTo(Guid other)
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{
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return ID.CompareTo(other);
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}
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/// <inheritdoc />
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public int CompareTo(SceneReference other)
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{
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return ID.CompareTo(other.ID);
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (obj is Guid id)
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return ID == id;
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if (obj is SceneReference other)
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return ID == other.ID;
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return false;
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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return ID.GetHashCode();
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return ID.ToString();
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}
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}
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}
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