Files
FlaxEngine/Source/Editor/States/EditingSceneState.cs
2020-12-07 23:40:54 +01:00

44 lines
1.1 KiB
C#

// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.States
{
/// <summary>
/// In this state user may edit scene and use editor normally.
/// </summary>
/// <seealso cref="FlaxEditor.States.EditorState" />
[HideInEditor]
public sealed class EditingSceneState : EditorState
{
internal string AutoSaveStatus;
/// <inheritdoc />
public override bool CanUseToolbox => true;
/// <inheritdoc />
public override bool CanUseUndoRedo => true;
/// <inheritdoc />
public override bool CanChangeScene => true;
/// <inheritdoc />
public override bool CanEditScene => true;
/// <inheritdoc />
public override bool CanEnterPlayMode => true;
/// <inheritdoc />
public override bool CanReloadScripts => true;
/// <inheritdoc />
public override string Status => AutoSaveStatus;
internal EditingSceneState(Editor editor)
: base(editor)
{
UpdateFPS();
}
}
}