Files
FlaxEngine/Source/Editor/Surface/AnimationGraphFunctionSurface.cs
2023-08-03 14:53:02 +02:00

54 lines
1.7 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Surface.Archetypes;
using FlaxEngine;
namespace FlaxEditor.Surface
{
/// <summary>
/// The Visject Surface implementation for the animation graph functions editor.
/// </summary>
/// <seealso cref="AnimGraphSurface" />
/// <seealso cref="Function.IFunctionSurface" />
[HideInEditor]
public class AnimationGraphFunctionSurface : AnimGraphSurface, Function.IFunctionSurface
{
private static readonly Type[] AnimationGraphFunctionTypes =
{
typeof(bool),
typeof(int),
typeof(float),
typeof(Float2),
typeof(Float3),
typeof(Float4),
typeof(Vector2),
typeof(Vector3),
typeof(Vector4),
typeof(void),
};
/// <inheritdoc />
public AnimationGraphFunctionSurface(IVisjectSurfaceOwner owner, Action onSave, FlaxEditor.Undo undo)
: base(owner, onSave, undo)
{
}
/// <inheritdoc />
public override bool CanUseNodeType(GroupArchetype groupArchetype, NodeArchetype nodeArchetype)
{
if (nodeArchetype.Title == "Function Input")
return true;
// Allow to use Function Output only in the root graph (not in state machine sub-graphs)
if (Context == RootContext && nodeArchetype.Title == "Function Output")
return true;
return base.CanUseNodeType(groupArchetype, nodeArchetype);
}
/// <inheritdoc />
public Type[] FunctionTypes => AnimationGraphFunctionTypes;
}
}