Files
FlaxEngine/Source/Engine/Tests/TestTransform.cs

174 lines
6.8 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine.Utilities;
using NUnit.Framework;
namespace FlaxEngine.Tests
{
/// <summary>
/// Tests for <see cref="Transform"/>.
/// </summary>
[TestFixture]
public class TestTransform
{
/// <summary>
/// Test transformation matrix calculation.
/// </summary>
[Test]
public void TestWorldMatrix()
{
Transform t1 = new Transform(new Vector3(10, 1, 10), Quaternion.Euler(45, 0, -15), new Float3(1.5f, 0.5f, 0.1f));
Matrix a1 = t1.GetWorld();
Matrix a2;
{
Matrix m1, m2;
Matrix.Scaling(ref t1.Scale, out a2);
Matrix.RotationQuaternion(ref t1.Orientation, out m2);
Matrix.Multiply(ref a2, ref m2, out m1);
Float3 translation = t1.Translation;
Matrix.Translation(ref translation, out m2);
Matrix.Multiply(ref m1, ref m2, out a2);
}
Matrix a3;
t1.GetWorld(out a3);
Assert.AreEqual(a1, a2);
Assert.AreEqual(a1, a3);
}
/// <summary>
/// Tests the local space to world space conversion.
/// </summary>
[Test]
public void TestLocalToWorld()
{
Transform t1 = new Transform(new Vector3(10, 1, 10), Quaternion.Euler(45, 0, -15), new Float3(1.5f, 0.5f, 0.1f));
Transform t2 = new Transform(new Vector3(0, 20, 0), Quaternion.Euler(0, 0, 15), new Float3(1.0f, 2.0f, 1.0f));
Transform a1 = t1.LocalToWorld(t2);
Vector3 a2 = t1.LocalToWorld(t2.Translation);
Vector3 a3;
{
Vector3 result;
Matrix scale, rotation, scaleRotation;
Matrix.Scaling(ref t1.Scale, out scale);
Matrix.RotationQuaternion(ref t1.Orientation, out rotation);
Matrix.Multiply(ref scale, ref rotation, out scaleRotation);
Vector3.Transform(ref t2.Translation, ref scaleRotation, out result);
a3 = result + t1.Translation;
}
var a4T = new Vector3[1];
t1.LocalToWorld(new Vector3[1] { t2.Translation }, a4T);
Vector3 a4 = a4T[0];
Assert.AreEqual(a1.Translation, a2);
Assert.AreEqual(a2, a3);
Assert.AreEqual(a2, a4);
}
/// <summary>
/// Tests the world space to local space conversion.
/// </summary>
[Test]
public void TestWorldToLocal()
{
Transform t1 = new Transform(new Vector3(10, 1, 10), Quaternion.Euler(45, 0, -15), new Float3(1.5f, 0.5f, 0.1f));
Transform t2 = new Transform(new Vector3(0, 20, 0), Quaternion.Euler(0, 0, 15), new Float3(1.0f, 2.0f, 1.0f));
Transform a1 = t1.WorldToLocal(t2);
Float3 a2 = t1.WorldToLocal(t2.Translation);
Float3 a3;
{
Matrix scale, rotation, scaleRotation;
Matrix.Scaling(ref t1.Scale, out scale);
Matrix.RotationQuaternion(ref t1.Orientation, out rotation);
Matrix.Multiply(ref scale, ref rotation, out scaleRotation);
Matrix.Invert(ref scaleRotation, out scale);
a3 = t2.Translation - t1.Translation;
Float3.Transform(ref a3, ref scale, out a3);
}
var a4T = new Vector3[1];
t1.WorldToLocal(new Vector3[1] { t2.Translation }, a4T);
Float3 a4 = a4T[0];
Assert.AreEqual((Float3)a1.Translation, a2);
Assert.AreEqual(a2, a3);
Assert.AreEqual(a2, a4);
}
/// <summary>
/// Test conversions between transform local/world space
/// </summary>
[Test]
public void TestWorldAndLocalSpace()
{
Transform trans = new Transform(new Vector3(1, 2, 3));
Assert.AreEqual(new Float3(1, 2, 3), (Float3)trans.LocalToWorld(new Float3(0, 0, 0)));
Assert.AreEqual(new Float3(4, 4, 4), (Float3)trans.LocalToWorld(new Float3(3, 2, 1)));
Assert.AreEqual(new Float3(-1, -2, -3), (Float3)trans.WorldToLocal(new Float3(0, 0, 0)));
Assert.AreEqual(new Float3(0, 0, 0), (Float3)trans.WorldToLocal(new Float3(1, 2, 3)));
trans = new Transform(Vector3.Zero, Quaternion.Euler(0, 90, 0));
Assert.AreEqual(new Float3(0, 2, -1), (Float3)trans.LocalToWorld(new Float3(1, 2, 0)));
trans.Translation = new Vector3(1, 0, 0);
trans.Orientation = Quaternion.RotationX((float)Math.PI * 0.5f);
trans.Scale = new Vector3(2, 2, 2);
Assert.AreEqual(new Float3(1, 0, 2), (Float3)trans.LocalToWorld(new Float3(0, 1, 0)));
Transform t1 = trans.LocalToWorld(Transform.Identity);
Assert.AreEqual(new Float3(1.0f, 0, 0), (Float3)t1.Translation);
Assert.AreEqual(Quaternion.RotationX((float)Math.PI * 0.5f), t1.Orientation);
Assert.AreEqual(new Float3(2.0f, 2.0f, 2.0f), t1.Scale);
Transform t2 = trans.WorldToLocal(Transform.Identity);
Assert.AreEqual(new Float3(-0.5f, 0, 0), (Float3)t2.Translation);
Assert.AreEqual(Quaternion.RotationX((float)Math.PI * -0.5f), t2.Orientation);
Assert.AreEqual(new Float3(0.5f, 0.5f, 0.5f), t2.Scale);
var rand = new Random(10);
for (int i = 0; i < 10; i++)
{
Transform a = new Transform(rand.NextVector3(), Quaternion.Euler(i * 10, 0, i), rand.NextVector3() * 10.0f);
Transform b = new Transform(rand.NextVector3(), Quaternion.Euler(i, 1, 22), rand.NextVector3() * 0.3f);
Transform ab = a.LocalToWorld(b);
Transform ba = a.WorldToLocal(ab);
Assert.IsTrue(Transform.NearEqual(ref b, ref ba, 0.00001f), $"Got: {b} but expected {ba}");
}
}
/// <summary>
/// Test conversions between transform local/world space
/// </summary>
[Test]
public void TestAddSubtract()
{
var rand = new Random(10);
for (int i = 0; i < 10; i++)
{
Transform a = new Transform(rand.NextVector3(), Quaternion.Euler(i * 10, 0, i), rand.NextVector3() * 10.0f);
Transform b = new Transform(rand.NextVector3(), Quaternion.Euler(i, 1, 22), rand.NextVector3() * 0.3f);
Transform ab = a + b;
Transform newA = ab - b;
Assert.IsTrue(Transform.NearEqual(ref a, ref newA, 0.00001f), $"Got: {newA} but expected {a}");
Transform ba = b + a;
Transform newB = ba - a;
Assert.IsTrue(Transform.NearEqual(ref b, ref newB, 0.00001f), $"Got: {newB} but expected {b}");
}
}
}
}