Files
FlaxEngine/Source/Editor/CustomEditors/Dedicated/ActorEditor.cs

410 lines
15 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using FlaxEditor.Actions;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.CustomEditors.Elements;
using FlaxEditor.GUI;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Tree;
using FlaxEditor.Scripting;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using FlaxEngine.Utilities;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Dedicated custom editor for <see cref="Actor"/> objects.
/// </summary>
/// <seealso cref="FlaxEditor.CustomEditors.Editors.GenericEditor" />
[CustomEditor(typeof(Actor)), DefaultEditor]
public class ActorEditor : GenericEditor
{
private Guid _linkedPrefabId;
/// <inheritdoc />
protected override List<ItemInfo> GetItemsForType(ScriptType type)
{
var items = base.GetItemsForType(type);
// Inject scripts editor
var scriptsMember = type.GetProperty("Scripts");
if (scriptsMember != ScriptMemberInfo.Null)
{
var item = new ItemInfo(scriptsMember)
{
CustomEditor = new CustomEditorAttribute(typeof(ScriptsEditor))
};
items.Add(item);
}
return items;
}
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
// Check for prefab link
var actor = Values.Count == 1 ? Values[0] as Actor : null;
if (actor != null && actor.HasPrefabLink)
{
// TODO: consider editing more than one instance of the same prefab asset at once
var prefab = FlaxEngine.Content.LoadAsync<Prefab>(actor.PrefabID);
// TODO: don't stall here?
if (prefab && !prefab.WaitForLoaded())
{
var prefabObjectId = actor.PrefabObjectID;
var prefabInstance = prefab.GetDefaultInstance(ref prefabObjectId);
if (prefabInstance != null)
{
// Use default prefab instance as a reference for the editor
Values.SetReferenceValue(prefabInstance);
// Add some UI
var panel = layout.CustomContainer<UniformGridPanel>();
panel.CustomControl.Height = 20.0f;
panel.CustomControl.SlotsVertically = 1;
panel.CustomControl.SlotsHorizontally = 2;
// Selecting actor prefab asset
var selectPrefab = panel.Button("Select Prefab");
selectPrefab.Button.Clicked += () => Editor.Instance.Windows.ContentWin.Select(prefab);
// Viewing changes applied to this actor
var viewChanges = panel.Button("View Changes");
viewChanges.Button.Clicked += () => ViewChanges(viewChanges.Button, new Float2(0.0f, 20.0f));
// Link event to update editor on prefab apply
_linkedPrefabId = prefab.ID;
Editor.Instance.Prefabs.PrefabApplying += OnPrefabApplying;
Editor.Instance.Prefabs.PrefabApplied += OnPrefabApplied;
}
}
}
base.Initialize(layout);
// Add custom settings button to General group
for (int i = 0; i < layout.Children.Count; i++)
{
if (layout.Children[i] is GroupElement group && group.Panel.HeaderText == "General")
{
if (actor != null)
group.Panel.TooltipText = Surface.SurfaceUtils.GetVisualScriptTypeDescription(TypeUtils.GetObjectType(actor));
float settingsButtonSize = group.Panel.HeaderHeight;
var settingsButton = new Image
{
TooltipText = "Settings",
AutoFocus = true,
AnchorPreset = AnchorPresets.TopRight,
Parent = group.Panel,
Bounds = new Rectangle(group.Panel.Width - settingsButtonSize, 0, settingsButtonSize, settingsButtonSize),
IsScrollable = false,
Color = FlaxEngine.GUI.Style.Current.ForegroundGrey,
Margin = new Margin(1),
Brush = new SpriteBrush(FlaxEngine.GUI.Style.Current.Settings),
};
settingsButton.Clicked += OnSettingsButtonClicked;
break;
}
}
}
private void OnSettingsButtonClicked(Image image, MouseButton mouseButton)
{
if (mouseButton != MouseButton.Left)
return;
var cm = new ContextMenu();
var actor = (Actor)Values[0];
var scriptType = TypeUtils.GetType(actor.TypeName);
var item = scriptType.ContentItem;
cm.AddButton("Copy ID", OnClickCopyId);
cm.AddButton("Edit actor type", OnClickEditActorType).Enabled = item != null;
var showButton = cm.AddButton("Show in content window", OnClickShowActorType);
showButton.Enabled = item != null;
showButton.Icon = Editor.Instance.Icons.Search12;
cm.Show(image, image.Size);
}
private void OnClickCopyId()
{
var actor = (Actor)Values[0];
Clipboard.Text = JsonSerializer.GetStringID(actor.ID);
}
private void OnClickEditActorType()
{
var actor = (Actor)Values[0];
var scriptType = TypeUtils.GetType(actor.TypeName);
var item = scriptType.ContentItem;
if (item != null)
Editor.Instance.ContentEditing.Open(item);
}
private void OnClickShowActorType()
{
var actor = (Actor)Values[0];
var scriptType = TypeUtils.GetType(actor.TypeName);
var item = scriptType.ContentItem;
if (item != null)
Editor.Instance.Windows.ContentWin.Select(item);
}
/// <inheritdoc />
protected override void Deinitialize()
{
base.Deinitialize();
if (_linkedPrefabId != Guid.Empty)
{
_linkedPrefabId = Guid.Empty;
Editor.Instance.Prefabs.PrefabApplied -= OnPrefabApplying;
Editor.Instance.Prefabs.PrefabApplied -= OnPrefabApplied;
}
}
private void OnPrefabApplied(Prefab prefab, Actor instance)
{
if (prefab.ID == _linkedPrefabId)
{
// This works fine but in PrefabWindow when using live update it crashes on using color picker/float slider because UI is being rebuild
//Presenter.BuildLayoutOnUpdate();
// Better way is to just update the reference value using the new default instance of the prefab, created after changes apply
if (prefab && !prefab.WaitForLoaded())
{
var actor = (Actor)Values[0];
var prefabObjectId = actor.PrefabObjectID;
var prefabInstance = prefab.GetDefaultInstance(ref prefabObjectId);
if (prefabInstance != null)
{
Values.SetReferenceValue(prefabInstance);
RefreshReferenceValue();
}
}
}
}
private void OnPrefabApplying(Prefab prefab, Actor instance)
{
if (prefab.ID == _linkedPrefabId)
{
// Unlink reference value (it gets deleted by the prefabs system during apply)
ClearReferenceValueAll();
}
}
private TreeNode CreateDiffNode(CustomEditor editor)
{
var node = new TreeNode(false)
{
Tag = editor
};
// Removed Script
if (editor is RemovedScriptDummy removed)
{
node.TextColor = Color.OrangeRed;
node.Text = Utilities.Utils.GetPropertyNameUI(removed.PrefabObject.GetType().Name);
}
// Actor or Script
else if (editor.Values[0] is SceneObject sceneObject)
{
node.TextColor = sceneObject.HasPrefabLink ? FlaxEngine.GUI.Style.Current.ProgressNormal : FlaxEngine.GUI.Style.Current.BackgroundSelected;
node.Text = Utilities.Utils.GetPropertyNameUI(sceneObject.GetType().Name);
}
// Array Item
else if (editor.ParentEditor?.Values?.Type.IsArray ?? false)
{
node.Text = "Element " + editor.ParentEditor.ChildrenEditors.IndexOf(editor);
}
// Common type
else if (editor.Values.Info != ScriptMemberInfo.Null)
{
node.Text = Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name);
}
// Custom type
else if (editor.Values[0] != null)
{
node.Text = editor.Values[0].ToString();
}
node.Expand(true);
return node;
}
private class RemovedScriptDummy : CustomEditor
{
/// <summary>
/// The removed prefab object (from the prefab default instance).
/// </summary>
public Script PrefabObject;
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
// Not used
}
}
private TreeNode ProcessDiff(CustomEditor editor, bool skipIfNotModified = true)
{
// Special case for new Script added to actor
if (editor.Values[0] is Script script && !script.HasPrefabLink)
{
return CreateDiffNode(editor);
}
// Skip if no change detected
if (!editor.Values.IsReferenceValueModified && skipIfNotModified)
return null;
TreeNode result = null;
if (editor.ChildrenEditors.Count == 0)
result = CreateDiffNode(editor);
bool isScriptEditorWithRefValue = editor is ScriptsEditor && editor.Values.HasReferenceValue;
for (int i = 0; i < editor.ChildrenEditors.Count; i++)
{
var child = ProcessDiff(editor.ChildrenEditors[i], !isScriptEditorWithRefValue);
if (child != null)
{
if (result == null)
result = CreateDiffNode(editor);
result.AddChild(child);
}
}
// Show scripts removed from prefab instance (user may want to restore them)
if (editor is ScriptsEditor && editor.Values.HasReferenceValue && editor.Values.ReferenceValue is Script[] prefabObjectScripts)
{
for (int j = 0; j < prefabObjectScripts.Length; j++)
{
var prefabObjectScript = prefabObjectScripts[j];
bool isRemoved = true;
for (int i = 0; i < editor.ChildrenEditors.Count; i++)
{
if (editor.ChildrenEditors[i].Values is ScriptsEditor.ScriptsContainer container && container.PrefabObjectId == prefabObjectScript.PrefabObjectID)
{
// Found
isRemoved = false;
break;
}
}
if (isRemoved)
{
var dummy = new RemovedScriptDummy
{
PrefabObject = prefabObjectScript
};
var child = CreateDiffNode(dummy);
if (result == null)
result = CreateDiffNode(editor);
result.AddChild(child);
}
}
}
return result;
}
private void ViewChanges(Control target, Float2 targetLocation)
{
// Build a tree out of modified properties
var rootNode = ProcessDiff(this, false);
// Skip if no changes detected
if (rootNode == null || rootNode.ChildrenCount == 0)
{
var cm1 = new ContextMenu();
cm1.AddButton("No changes detected");
cm1.Show(target, targetLocation);
return;
}
// Create context menu
var cm = new PrefabDiffContextMenu();
cm.Tree.AddChild(rootNode);
cm.Tree.RightClick += OnDiffNodeRightClick;
cm.Tree.Tag = cm;
cm.RevertAll += OnDiffRevertAll;
cm.ApplyAll += OnDiffApplyAll;
cm.Show(target, targetLocation);
}
private void OnDiffNodeRightClick(TreeNode node, Float2 location)
{
var diffMenu = (PrefabDiffContextMenu)node.ParentTree.Tag;
var menu = new ContextMenu();
menu.AddButton("Revert", () => OnDiffRevert((CustomEditor)node.Tag));
menu.AddSeparator();
menu.AddButton("Revert All", OnDiffRevertAll);
menu.AddButton("Apply All", OnDiffApplyAll);
diffMenu.ShowChild(menu, node.PointToParent(diffMenu, new Float2(location.X, node.HeaderHeight)));
}
private void OnDiffRevertAll()
{
RevertToReferenceValue();
}
private void OnDiffApplyAll()
{
Editor.Instance.Prefabs.ApplyAll((Actor)Values[0]);
// Ensure to refresh the layout
Presenter.BuildLayoutOnUpdate();
}
private void OnDiffRevert(CustomEditor editor)
{
// Special case for removed Script from actor
if (editor is RemovedScriptDummy removed)
{
Editor.Log("Reverting removed script changes to prefab (adding it)");
var actor = (Actor)Values[0];
var restored = actor.AddScript(removed.PrefabObject.GetType());
var prefabId = actor.PrefabID;
var prefabObjectId = restored.PrefabObjectID;
Script.Internal_LinkPrefab(FlaxEngine.Object.GetUnmanagedPtr(restored), ref prefabId, ref prefabObjectId);
string data = JsonSerializer.Serialize(removed.PrefabObject);
JsonSerializer.Deserialize(restored, data);
var action = AddRemoveScript.Added(restored);
Presenter.Undo?.AddAction(action);
return;
}
// Special case for new Script added to actor
if (editor.Values[0] is Script script && !script.HasPrefabLink)
{
Editor.Log("Reverting added script changes to prefab (removing it)");
var action = AddRemoveScript.Remove(script);
action.Do();
Presenter.Undo?.AddAction(action);
return;
}
editor.RevertToReferenceValue();
}
}
}