Files
FlaxEngine/Source/Editor/Content/Settings/WindowsPlatformSettings.cs
2021-01-02 14:28:49 +01:00

91 lines
4.0 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using FlaxEngine;
namespace FlaxEditor.Content.Settings
{
/// <summary>
/// The Windows platform settings asset archetype. Allows to edit asset via editor.
/// </summary>
public class WindowsPlatformSettings : SettingsBase
{
/// <summary>
/// The default game window mode.
/// </summary>
[DefaultValue(GameWindowMode.Windowed)]
[EditorOrder(10), EditorDisplay("Window"), Tooltip("The default game window mode.")]
public GameWindowMode WindowMode = GameWindowMode.Windowed;
/// <summary>
/// The default game window width (in pixels).
/// </summary>
[DefaultValue(1280)]
[EditorOrder(20), EditorDisplay("Window"), Tooltip("The default game window width (in pixels).")]
public int ScreenWidth = 1280;
/// <summary>
/// The default game window height (in pixels).
/// </summary>
[DefaultValue(720)]
[EditorOrder(30), EditorDisplay("Window"), Tooltip("The default game window height (in pixels).")]
public int ScreenHeight = 720;
/// <summary>
/// Enables resizing the game window by the user.
/// </summary>
[DefaultValue(false)]
[EditorOrder(40), EditorDisplay("Window"), Tooltip("Enables resizing the game window by the user.")]
public bool ResizableWindow = false;
/// <summary>
/// Enables game running when application window loses focus.
/// </summary>
[DefaultValue(false)]
[EditorOrder(1010), EditorDisplay("Other", "Run In Background"), Tooltip("Enables game running when application window loses focus.")]
public bool RunInBackground = false;
/// <summary>
/// Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.
/// </summary>
[DefaultValue(false)]
[EditorOrder(1020), EditorDisplay("Other"), Tooltip("Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.")]
public bool ForceSingleInstance = false;
/// <summary>
/// Custom icon texture to use for the application (overrides the default one).
/// </summary>
[DefaultValue(null)]
[EditorOrder(1030), EditorDisplay("Other"), Tooltip("Custom icon texture to use for the application (overrides the default one).")]
public Texture OverrideIcon;
/// <summary>
/// Enables support for DirectX 12. Disabling it reduces compiled shaders count.
/// </summary>
[DefaultValue(false)]
[EditorOrder(2000), EditorDisplay("Graphics", "Support DirectX 12"), Tooltip("Enables support for DirectX 12. Disabling it reduces compiled shaders count.")]
public bool SupportDX12 = false;
/// <summary>
/// Enables support for DirectX 11. Disabling it reduces compiled shaders count.
/// </summary>
[DefaultValue(true)]
[EditorOrder(2010), EditorDisplay("Graphics", "Support DirectX 11"), Tooltip("Enables support for DirectX 11. Disabling it reduces compiled shaders count.")]
public bool SupportDX11 = true;
/// <summary>
/// Enables support for DirectX 10 and DirectX 10.1. Disabling it reduces compiled shaders count.
/// </summary>
[DefaultValue(false)]
[EditorOrder(2020), EditorDisplay("Graphics", "Support DirectX 10"), Tooltip("Enables support for DirectX 10 and DirectX 10.1. Disabling it reduces compiled shaders count.")]
public bool SupportDX10 = false;
/// <summary>
/// Enables support for Vulkan. Disabling it reduces compiled shaders count.
/// </summary>
[DefaultValue(false)]
[EditorOrder(2030), EditorDisplay("Graphics", "Support Vulkan"), Tooltip("Enables support for Vulkan. Disabling it reduces compiled shaders count.")]
public bool SupportVulkan = false;
}
}