Files
FlaxEngine/Source/Editor/Content/Proxy/ParticleEmitterProxy.cs

205 lines
6.7 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Create;
using FlaxEditor.Content.Thumbnails;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Timeline;
using FlaxEditor.GUI.Timeline.Tracks;
using FlaxEditor.Viewport.Previews;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Content
{
/// <summary>
/// A <see cref="ParticleEmitter"/> asset proxy object.
/// </summary>
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
[ContentContextMenu("New/Particles/Particle Emitter")]
public class ParticleEmitterProxy : BinaryAssetProxy
{
private ParticleEmitterPreview _preview;
private ThumbnailRequest _warmupRequest;
/// <inheritdoc />
public override string Name => "Particle Emitter";
/// <inheritdoc />
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new ParticleEmitterWindow(editor, item as AssetItem);
}
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0xFF79D2B0);
/// <inheritdoc />
public override Type AssetType => typeof(ParticleEmitter);
/// <inheritdoc />
public override bool CanCreate(ContentFolder targetLocation)
{
return targetLocation.CanHaveAssets;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
Editor.Instance.ContentImporting.Create(new ParticleEmitterCreateEntry(outputPath));
}
/// <inheritdoc />
public override void OnContentWindowContextMenu(ContextMenu menu, ContentItem item)
{
base.OnContentWindowContextMenu(menu, item);
if (item is BinaryAssetItem binaryAssetItem)
{
var button = menu.AddButton("Create Particle System", CreateParticleSystemClicked);
button.Tag = binaryAssetItem;
}
}
private void CreateParticleSystemClicked(ContextMenuButton obj)
{
var binaryAssetItem = (BinaryAssetItem)obj.Tag;
CreateParticleSystem(binaryAssetItem);
}
/// <summary>
/// Creates the particle system from the given particle emitter.
/// </summary>
/// <param name="emitterItem">The particle emitter item to use as a base for the particle system.</param>
public static void CreateParticleSystem(BinaryAssetItem emitterItem)
{
var particleSystemName = emitterItem.ShortName + " Particle System";
var particleSystemProxy = Editor.Instance.ContentDatabase.GetProxy<ParticleSystem>();
Editor.Instance.Windows.ContentWin.NewItem(particleSystemProxy, null, item => OnParticleSystemCreated(item, emitterItem), particleSystemName);
}
private static void OnParticleSystemCreated(ContentItem item, BinaryAssetItem particleItem)
{
var assetItem = (AssetItem)item;
var particleSystem = FlaxEngine.Content.LoadAsync<ParticleSystem>(assetItem.ID);
if (particleSystem == null || particleSystem.WaitForLoaded())
{
Editor.LogError("Failed to load created particle system.");
return;
}
ParticleEmitter emitter = FlaxEngine.Content.LoadAsync<ParticleEmitter>(particleItem.ID);
if (emitter == null || emitter.WaitForLoaded())
{
Editor.LogError("Failed to load base particle emitter.");
}
ParticleSystemPreview tempPreview = new ParticleSystemPreview(false);
ParticleSystemTimeline timeline = new ParticleSystemTimeline(tempPreview);
timeline.Load(particleSystem);
var track = (ParticleEmitterTrack)timeline.NewTrack(ParticleEmitterTrack.GetArchetype());
track.Asset = emitter;
track.TrackMedia.DurationFrames = timeline.DurationFrames;
track.Rename(particleItem.ShortName);
timeline.AddTrack(track);
timeline.Save(particleSystem);
}
/// <inheritdoc />
public override void OnThumbnailDrawPrepare(ThumbnailRequest request)
{
if (_preview == null)
{
_preview = new ParticleEmitterPreview(false);
InitAssetPreview(_preview);
}
// Mark for initial warmup
request.Tag = 0;
}
/// <inheritdoc />
public override bool CanDrawThumbnail(ThumbnailRequest request)
{
var state = (int)request.Tag;
if (state == 2)
return true;
// Allow only one request at once during warmup time
if (_warmupRequest != null && _warmupRequest != request)
return false;
// Ensure assets are ready to be used
if (!_preview.HasLoadedAssets)
return false;
var asset = (ParticleEmitter)request.Asset;
if (!asset.IsLoaded)
return false;
if (state == 0)
{
// Start the warmup
_warmupRequest = request;
request.Tag = 1;
_preview.Emitter = asset;
}
else if (_preview.PreviewActor.Time >= 0.6f)
{
// End the warmup
request.Tag = 2;
_preview.FitIntoView();
return true;
}
// Handle warmup time for the preview
_preview.PreviewActor.UpdateSimulation();
return false;
}
/// <inheritdoc />
public override void OnThumbnailDrawBegin(ThumbnailRequest request, ContainerControl guiRoot, GPUContext context)
{
_preview.Parent = guiRoot;
_preview.SyncBackbufferSize();
_preview.Task.OnDraw();
}
/// <inheritdoc />
public override void OnThumbnailDrawEnd(ThumbnailRequest request, ContainerControl guiRoot)
{
if (_warmupRequest == request)
{
_warmupRequest = null;
}
_preview.Emitter = null;
_preview.Parent = null;
}
/// <inheritdoc />
public override void OnThumbnailDrawCleanup(ThumbnailRequest request)
{
if (_warmupRequest == request)
{
_warmupRequest = null;
}
}
/// <inheritdoc />
public override void Dispose()
{
if (_preview != null)
{
_preview.Dispose();
_preview = null;
}
base.Dispose();
}
}
}