205 lines
6.7 KiB
C#
205 lines
6.7 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
|
|
|
|
using System;
|
|
using FlaxEditor.Content.Create;
|
|
using FlaxEditor.Content.Thumbnails;
|
|
using FlaxEditor.GUI.ContextMenu;
|
|
using FlaxEditor.GUI.Timeline;
|
|
using FlaxEditor.GUI.Timeline.Tracks;
|
|
using FlaxEditor.Viewport.Previews;
|
|
using FlaxEditor.Windows;
|
|
using FlaxEditor.Windows.Assets;
|
|
using FlaxEngine;
|
|
using FlaxEngine.GUI;
|
|
|
|
namespace FlaxEditor.Content
|
|
{
|
|
/// <summary>
|
|
/// A <see cref="ParticleEmitter"/> asset proxy object.
|
|
/// </summary>
|
|
/// <seealso cref="FlaxEditor.Content.BinaryAssetProxy" />
|
|
[ContentContextMenu("New/Particles/Particle Emitter")]
|
|
public class ParticleEmitterProxy : BinaryAssetProxy
|
|
{
|
|
private ParticleEmitterPreview _preview;
|
|
private ThumbnailRequest _warmupRequest;
|
|
|
|
/// <inheritdoc />
|
|
public override string Name => "Particle Emitter";
|
|
|
|
/// <inheritdoc />
|
|
public override EditorWindow Open(Editor editor, ContentItem item)
|
|
{
|
|
return new ParticleEmitterWindow(editor, item as AssetItem);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override Color AccentColor => Color.FromRGB(0xFF79D2B0);
|
|
|
|
/// <inheritdoc />
|
|
public override Type AssetType => typeof(ParticleEmitter);
|
|
|
|
/// <inheritdoc />
|
|
public override bool CanCreate(ContentFolder targetLocation)
|
|
{
|
|
return targetLocation.CanHaveAssets;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Create(string outputPath, object arg)
|
|
{
|
|
Editor.Instance.ContentImporting.Create(new ParticleEmitterCreateEntry(outputPath));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnContentWindowContextMenu(ContextMenu menu, ContentItem item)
|
|
{
|
|
base.OnContentWindowContextMenu(menu, item);
|
|
|
|
if (item is BinaryAssetItem binaryAssetItem)
|
|
{
|
|
var button = menu.AddButton("Create Particle System", CreateParticleSystemClicked);
|
|
button.Tag = binaryAssetItem;
|
|
}
|
|
}
|
|
|
|
private void CreateParticleSystemClicked(ContextMenuButton obj)
|
|
{
|
|
var binaryAssetItem = (BinaryAssetItem)obj.Tag;
|
|
CreateParticleSystem(binaryAssetItem);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the particle system from the given particle emitter.
|
|
/// </summary>
|
|
/// <param name="emitterItem">The particle emitter item to use as a base for the particle system.</param>
|
|
public static void CreateParticleSystem(BinaryAssetItem emitterItem)
|
|
{
|
|
var particleSystemName = emitterItem.ShortName + " Particle System";
|
|
var particleSystemProxy = Editor.Instance.ContentDatabase.GetProxy<ParticleSystem>();
|
|
Editor.Instance.Windows.ContentWin.NewItem(particleSystemProxy, null, item => OnParticleSystemCreated(item, emitterItem), particleSystemName);
|
|
}
|
|
|
|
private static void OnParticleSystemCreated(ContentItem item, BinaryAssetItem particleItem)
|
|
{
|
|
var assetItem = (AssetItem)item;
|
|
var particleSystem = FlaxEngine.Content.LoadAsync<ParticleSystem>(assetItem.ID);
|
|
if (particleSystem == null || particleSystem.WaitForLoaded())
|
|
{
|
|
Editor.LogError("Failed to load created particle system.");
|
|
return;
|
|
}
|
|
|
|
ParticleEmitter emitter = FlaxEngine.Content.LoadAsync<ParticleEmitter>(particleItem.ID);
|
|
if (emitter == null || emitter.WaitForLoaded())
|
|
{
|
|
Editor.LogError("Failed to load base particle emitter.");
|
|
}
|
|
|
|
ParticleSystemPreview tempPreview = new ParticleSystemPreview(false);
|
|
ParticleSystemTimeline timeline = new ParticleSystemTimeline(tempPreview);
|
|
timeline.Load(particleSystem);
|
|
|
|
var track = (ParticleEmitterTrack)timeline.NewTrack(ParticleEmitterTrack.GetArchetype());
|
|
track.Asset = emitter;
|
|
track.TrackMedia.DurationFrames = timeline.DurationFrames;
|
|
track.Rename(particleItem.ShortName);
|
|
timeline.AddTrack(track);
|
|
timeline.Save(particleSystem);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnThumbnailDrawPrepare(ThumbnailRequest request)
|
|
{
|
|
if (_preview == null)
|
|
{
|
|
_preview = new ParticleEmitterPreview(false);
|
|
InitAssetPreview(_preview);
|
|
}
|
|
|
|
// Mark for initial warmup
|
|
request.Tag = 0;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override bool CanDrawThumbnail(ThumbnailRequest request)
|
|
{
|
|
var state = (int)request.Tag;
|
|
if (state == 2)
|
|
return true;
|
|
|
|
// Allow only one request at once during warmup time
|
|
if (_warmupRequest != null && _warmupRequest != request)
|
|
return false;
|
|
|
|
// Ensure assets are ready to be used
|
|
if (!_preview.HasLoadedAssets)
|
|
return false;
|
|
var asset = (ParticleEmitter)request.Asset;
|
|
if (!asset.IsLoaded)
|
|
return false;
|
|
|
|
if (state == 0)
|
|
{
|
|
// Start the warmup
|
|
_warmupRequest = request;
|
|
request.Tag = 1;
|
|
_preview.Emitter = asset;
|
|
}
|
|
else if (_preview.PreviewActor.Time >= 0.6f)
|
|
{
|
|
// End the warmup
|
|
request.Tag = 2;
|
|
_preview.FitIntoView();
|
|
return true;
|
|
}
|
|
|
|
// Handle warmup time for the preview
|
|
_preview.PreviewActor.UpdateSimulation();
|
|
return false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnThumbnailDrawBegin(ThumbnailRequest request, ContainerControl guiRoot, GPUContext context)
|
|
{
|
|
_preview.Parent = guiRoot;
|
|
_preview.SyncBackbufferSize();
|
|
|
|
_preview.Task.OnDraw();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnThumbnailDrawEnd(ThumbnailRequest request, ContainerControl guiRoot)
|
|
{
|
|
if (_warmupRequest == request)
|
|
{
|
|
_warmupRequest = null;
|
|
}
|
|
|
|
_preview.Emitter = null;
|
|
_preview.Parent = null;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnThumbnailDrawCleanup(ThumbnailRequest request)
|
|
{
|
|
if (_warmupRequest == request)
|
|
{
|
|
_warmupRequest = null;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Dispose()
|
|
{
|
|
if (_preview != null)
|
|
{
|
|
_preview.Dispose();
|
|
_preview = null;
|
|
}
|
|
|
|
base.Dispose();
|
|
}
|
|
}
|
|
}
|